From 484eb645ae0611f60fae845ed011ed6115352e06 Mon Sep 17 00:00:00 2001
From: riperiperi <rhy3756547@hotmail.com>
Date: Tue, 7 Jul 2020 03:41:07 +0100
Subject: Implement Zero-Configuration Resolution Scaling (#1365)

* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
---
 Ryujinx.Graphics.OpenGL/Program.cs | 6 ++++++
 1 file changed, 6 insertions(+)

(limited to 'Ryujinx.Graphics.OpenGL/Program.cs')

diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs
index fe14e9a9..8b4f6e24 100644
--- a/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/Ryujinx.Graphics.OpenGL/Program.cs
@@ -21,6 +21,9 @@ namespace Ryujinx.Graphics.OpenGL
 
         public int Handle { get; private set; }
 
+        public int FragmentRenderScaleUniform { get; }
+        public int ComputeRenderScaleUniform { get; }
+
         public bool IsLinked { get; private set; }
 
         private int[] _ubBindingPoints;
@@ -162,6 +165,9 @@ namespace Ryujinx.Graphics.OpenGL
                     imageUnit++;
                 }
             }
+
+            FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale");
+            ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale");
         }
 
         public void Bind()
-- 
cgit v1.2.3-70-g09d2