From 484eb645ae0611f60fae845ed011ed6115352e06 Mon Sep 17 00:00:00 2001 From: riperiperi <rhy3756547@hotmail.com> Date: Tue, 7 Jul 2020 03:41:07 +0100 Subject: Implement Zero-Configuration Resolution Scaling (#1365) * Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment. --- Ryujinx.Graphics.OpenGL/Program.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Ryujinx.Graphics.OpenGL/Program.cs') diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs index fe14e9a9..8b4f6e24 100644 --- a/Ryujinx.Graphics.OpenGL/Program.cs +++ b/Ryujinx.Graphics.OpenGL/Program.cs @@ -21,6 +21,9 @@ namespace Ryujinx.Graphics.OpenGL public int Handle { get; private set; } + public int FragmentRenderScaleUniform { get; } + public int ComputeRenderScaleUniform { get; } + public bool IsLinked { get; private set; } private int[] _ubBindingPoints; @@ -162,6 +165,9 @@ namespace Ryujinx.Graphics.OpenGL imageUnit++; } } + + FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale"); + ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale"); } public void Bind() -- cgit v1.2.3-70-g09d2