diff options
author | Berkan Diler <b.diler@gmx.de> | 2022-02-22 14:32:10 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-02-22 10:32:10 -0300 |
commit | 644b497df17bae1790c31e23b04f20ff368d4e9e (patch) | |
tree | a0e57b35f4a800b1f1eb910a5d9331c911b5d2be /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | |
parent | fb935fd201a347de07762d14f81a985c8cdeb360 (diff) |
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)1.1.47
* Collapse AsSpan().Slice(..) calls into AsSpan(..)
Less code and a bit faster
* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index a0b3a326..ae128ed4 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader program = new ShaderProgram(entry.Header.Stage, ""); shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo(); - byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); @@ -244,7 +244,7 @@ namespace Ryujinx.Graphics.Gpu.Shader return true; // Exit early, the decoding step failed. } - byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); @@ -394,8 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Shader } // NOTE: Vertex B comes first in the shader cache. - byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); - byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray() : null; + byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null; shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2); |