From 644b497df17bae1790c31e23b04f20ff368d4e9e Mon Sep 17 00:00:00 2001
From: Berkan Diler <b.diler@gmx.de>
Date: Tue, 22 Feb 2022 14:32:10 +0100
Subject: Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)

* Collapse AsSpan().Slice(..) calls into AsSpan(..)

Less code and a bit faster

* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
---
 Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')

diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index a0b3a326..ae128ed4 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
                                     program = new ShaderProgram(entry.Header.Stage, "");
                                     shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
 
-                                    byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+                                    byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
 
                                     ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
 
@@ -244,7 +244,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
                                             return true; // Exit early, the decoding step failed.
                                         }
 
-                                        byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+                                        byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
 
                                         ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
 
@@ -394,8 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
                                         }
 
                                         // NOTE: Vertex B comes first in the shader cache.
-                                        byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
-                                        byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
+                                        byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+                                        byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
 
                                         shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2);
 
-- 
cgit v1.2.3-70-g09d2