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authorgdkchan <gab.dark.100@gmail.com>2022-06-14 13:30:39 -0300
committerGitHub <noreply@github.com>2022-06-14 13:30:39 -0300
commit851f56b08a0c3b420f91143b6c6c007b429174a8 (patch)
treed4f331d1de9f4715a22abdc9b1b90b5ce5a3b4ae /Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
parentb1bd6a50b5341f444ceb31bbb0fb64f685828d75 (diff)
Support Array/3D depth-stencil render target, and single layer clears (#3400)1.1.147
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
index ab371314..f90baf99 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
@@ -505,8 +505,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
int index = (argument >> 6) & 0xf;
+ int layer = (argument >> 10) & 0x3ff;
- engine.UpdateRenderTargetState(useControl: false, singleUse: index);
+ engine.UpdateRenderTargetState(useControl: false, layered: layer != 0, singleUse: index);
// If there is a mismatch on the host clip region and the one explicitly defined by the guest
// on the screen scissor state, then we need to force only one texture to be bound to avoid
@@ -581,7 +582,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
- _context.Renderer.Pipeline.ClearRenderTargetColor(index, componentMask, color);
+ _context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, componentMask, color);
}
if (clearDepth || clearStencil)
@@ -602,6 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
+ layer,
depthValue,
clearDepth,
stencilValue,