aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2020-04-25 10:02:18 -0300
committerGitHub <noreply@github.com>2020-04-25 23:02:18 +1000
commit3cb1fa0e853efc04cc183d3ee75ec1bbe2c845a4 (patch)
treecf19d371b99cffdbff03e2f20271927cb7b08bf8
parenta065dc1626d2fa4cb5c7300a1aa8713ffb4f5896 (diff)
Implement texture buffers (#1152)
* Implement texture buffers * Throw NotSupportedException where appropriate
-rw-r--r--Ryujinx.Graphics.GAL/ITexture.cs1
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodReport.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Texture.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs25
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs50
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs71
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs12
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs7
-rw-r--r--Ryujinx.Graphics.OpenGL/TextureBase.cs39
-rw-r--r--Ryujinx.Graphics.OpenGL/TextureBuffer.cs71
-rw-r--r--Ryujinx.Graphics.OpenGL/TextureView.cs86
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs2
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs28
-rw-r--r--Ryujinx.Graphics.Texture/SizeInfo.cs20
16 files changed, 291 insertions, 135 deletions
diff --git a/Ryujinx.Graphics.GAL/ITexture.cs b/Ryujinx.Graphics.GAL/ITexture.cs
index 5278e3b7..a818f73a 100644
--- a/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/Ryujinx.Graphics.GAL/ITexture.cs
@@ -12,5 +12,6 @@ namespace Ryujinx.Graphics.GAL
byte[] GetData();
void SetData(ReadOnlySpan<byte> data);
+ void SetStorage(BufferRange buffer);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
index eeec3569..997f55ff 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
@@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int NsToTicksFractionNumerator = 384;
private const int NsToTicksFractionDenominator = 625;
- private ulong _runningCounter;
-
private readonly CounterCache _counterCache = new CounterCache();
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 7bc85018..ddb6e052 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -259,7 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
UpdateStorageBuffers();
- BufferManager.CommitBindings();
+ BufferManager.CommitGraphicsBindings();
TextureManager.CommitGraphicsBindings();
}
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index ba7dce7b..957c3465 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -295,7 +295,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SynchronizeMemory()
{
- if (_sequenceNumber == _context.SequenceNumber && _hasData)
+ // Texture buffers are not handled here, instead they are invalidated (if modified)
+ // when the texture is bound. This is handled by the buffer manager.
+ if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
{
return;
}
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index 7cc7f046..612ec5ca 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -69,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetTextures(int stage, TextureBindingInfo[] bindings)
{
_textureBindings[stage] = bindings;
-
_textureState[stage] = new TextureStatePerStage[bindings.Length];
}
@@ -81,7 +80,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetImages(int stage, TextureBindingInfo[] bindings)
{
_imageBindings[stage] = bindings;
-
_imageState[stage] = new TextureStatePerStage[bindings.Length];
}
@@ -201,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
- packedId = ReadPackedId(stageIndex, binding.Handle);
+ packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
}
int textureId = UnpackTextureId(packedId);
@@ -227,6 +225,14 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
}
+ if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
+ {
+ // Ensure that the buffer texture is using the correct buffer as storage.
+ // Buffers are frequently re-created to accomodate larger data, so we need to re-bind
+ // to ensure we're not using a old buffer that was already deleted.
+ _context.Methods.BufferManager.SetBufferTextureStorage(hostTexture, texture.Address, texture.Size, _isCompute);
+ }
+
Sampler sampler = _samplerPool.Get(samplerId);
ISampler hostSampler = sampler?.HostSampler;
@@ -258,8 +264,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureBindingInfo binding = _imageBindings[stageIndex][index];
- int packedId = ReadPackedId(stageIndex, binding.Handle);
-
+ int packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
int textureId = UnpackTextureId(packedId);
Texture texture = pool.Get(textureId);
@@ -284,8 +289,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture descriptor for the specified texture</returns>
public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle)
{
- int packedId = ReadPackedId(stageIndex, handle);
-
+ int packedId = ReadPackedId(stageIndex, handle, state.Get<int>(MethodOffset.TextureBufferIndex));
int textureId = UnpackTextureId(packedId);
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
@@ -303,8 +307,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
+ /// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
- private int ReadPackedId(int stageIndex, int wordOffset)
+ private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex)
{
ulong address;
@@ -312,11 +317,11 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_isCompute)
{
- address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
+ address = bufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
}
else
{
- address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, _textureBufferIndex);
+ address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
}
address += (uint)wordOffset * 4;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index b127690b..600e2f5b 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -489,7 +489,11 @@ namespace Ryujinx.Graphics.Gpu.Image
// Calculate texture sizes, used to find all overlapping textures.
SizeInfo sizeInfo;
- if (info.IsLinear)
+ if (info.Target == Target.TextureBuffer)
+ {
+ sizeInfo = new SizeInfo(info.Width * info.FormatInfo.BytesPerPixel);
+ }
+ else if (info.IsLinear)
{
sizeInfo = SizeCalculator.GetLinearTextureSize(
info.Stride,
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 0acbd94a..2fe0ecbb 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -273,6 +273,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
return 0;
}
+ CreateBuffer(address, size);
+
+ return address;
+ }
+
+ /// <summary>
+ /// Creates a new buffer for the specified range, if it does not yet exist.
+ /// This can be used to ensure the existance of a buffer.
+ /// </summary>
+ /// <param name="address">Address of the buffer in memory</param>
+ /// <param name="size">Size of the buffer in bytes</param>
+ public void CreateBuffer(ulong address, ulong size)
+ {
ulong endAddress = address + size;
ulong alignedAddress = address & ~BufferAlignmentMask;
@@ -285,9 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
alignedEndAddress += BufferAlignmentSize;
}
- CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
-
- return address;
+ CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
}
/// <summary>
@@ -297,7 +308,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Address of the buffer in guest memory</param>
/// <param name="size">Size in bytes of the buffer</param>
- private void CreateBuffer(ulong address, ulong size)
+ private void CreateBufferAligned(ulong address, ulong size)
{
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
@@ -339,6 +350,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.Dispose();
}
+ // Existing buffers were modified, we need to rebind everything.
_rebind = true;
}
}
@@ -441,7 +453,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Ensures that the graphics engine bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
- public void CommitBindings()
+ public void CommitGraphicsBindings()
{
if (_indexBufferDirty || _rebind)
{
@@ -607,6 +619,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
/// <summary>
+ /// Sets the buffer storage of a buffer texture.
+ /// </summary>
+ /// <param name="texture">Buffer texture</param>
+ /// <param name="address">Address of the buffer in memory</param>
+ /// <param name="size">Size of the buffer in bytes</param>
+ /// <param name="compute">Indicates if the buffer texture belongs to the compute or graphics pipeline</param>
+ public void SetBufferTextureStorage(ITexture texture, ulong address, ulong size, bool compute)
+ {
+ CreateBuffer(address, size);
+
+ if (_rebind)
+ {
+ // We probably had to modify existing buffers to create the texture buffer,
+ // so rebind everything to ensure we're using the new buffers for all bound resources.
+ if (compute)
+ {
+ CommitComputeBindings();
+ }
+ else
+ {
+ CommitGraphicsBindings();
+ }
+ }
+
+ texture.SetStorage(GetBufferRange(address, size));
+ }
+
+ /// <summary>
/// Copy a buffer data from a given address to another.
/// </summary>
/// <remarks>
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 6bbc3b11..d7144063 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -280,8 +280,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
=> localMemorySize,
QueryInfoName.ComputeSharedMemorySize
=> sharedMemorySize,
+ QueryInfoName.IsTextureBuffer
+ => Convert.ToInt32(QueryIsTextureBuffer(state, 0, index, compute: true)),
+ QueryInfoName.IsTextureRectangle
+ => Convert.ToInt32(QueryIsTextureRectangle(state, 0, index, compute: true)),
QueryInfoName.TextureFormat
- => (int)QueryComputeTextureFormat(state, index),
+ => (int)QueryTextureFormat(state, 0, index, compute: true),
_
=> QueryInfoCommon(info)
};
@@ -331,13 +335,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
return info switch
{
QueryInfoName.IsTextureBuffer
- => Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index)),
+ => Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index, compute: false)),
QueryInfoName.IsTextureRectangle
- => Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index)),
+ => Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index, compute: false)),
QueryInfoName.PrimitiveTopology
=> (int)QueryPrimitiveTopology(),
QueryInfoName.TextureFormat
- => (int)QueryGraphicsTextureFormat(state, (int)stage - 1, index),
+ => (int)QueryTextureFormat(state, (int)stage - 1, index, compute: false),
_
=> QueryInfoCommon(info)
};
@@ -429,11 +433,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>True if the texture is a buffer texture, false otherwise</returns>
- private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int index)
+ private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int handle, bool compute)
{
- return GetGraphicsTextureDescriptor(state, stageIndex, index).UnpackTextureTarget() == TextureTarget.TextureBuffer;
+ return GetTextureDescriptor(state, stageIndex, handle, compute).UnpackTextureTarget() == TextureTarget.TextureBuffer;
}
/// <summary>
@@ -443,11 +448,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>True if the texture is a rectangle texture, false otherwise</returns>
- private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int index)
+ private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int handle, bool compute)
{
- var descriptor = GetGraphicsTextureDescriptor(state, stageIndex, index);
+ var descriptor = GetTextureDescriptor(state, stageIndex, handle, compute);
TextureTarget target = descriptor.UnpackTextureTarget();
@@ -461,23 +467,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Queries the format of a given texture.
/// </summary>
/// <param name="state">Current GPU state</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
- /// <returns>The texture format</returns>
- private TextureFormat QueryComputeTextureFormat(GpuState state, int index)
- {
- return QueryTextureFormat(GetComputeTextureDescriptor(state, index));
- }
-
- /// <summary>
- /// Queries the format of a given texture.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
+ /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>The texture format</returns>
- private TextureFormat QueryGraphicsTextureFormat(GpuState state, int stageIndex, int index)
+ private TextureFormat QueryTextureFormat(GpuState state, int stageIndex, int handle, bool compute)
{
- return QueryTextureFormat(GetGraphicsTextureDescriptor(state, stageIndex, index));
+ return QueryTextureFormat(GetTextureDescriptor(state, stageIndex, handle, compute));
}
/// <summary>
@@ -541,23 +537,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>
/// <param name="state">Current GPU state</param>
+ /// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
+ /// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>Texture descriptor</returns>
- private TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle)
+ private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, bool compute)
{
- return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
- }
-
- /// <summary>
- /// Gets the texture descriptor for a given texture on the pool.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="stageIndex">Index of the shader stage</param>
- /// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
- /// <returns>Texture descriptor</returns>
- private TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle)
- {
- return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
+ if (compute)
+ {
+ return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
+ }
+ else
+ {
+ return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
+ }
}
/// <summary>
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index eec2b643..e313595d 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.OpenGL
private bool _depthTest;
private bool _hasDepthBuffer;
- private TextureView _unit0Texture;
+ private TextureBase _unit0Texture;
private ClipOrigin _clipOrigin;
private ClipDepthMode _clipDepthMode;
@@ -616,13 +616,13 @@ namespace Ryujinx.Graphics.OpenGL
if (unit != -1 && texture != null)
{
- TextureView view = (TextureView)texture;
+ TextureBase texBase = (TextureBase)texture;
- FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
+ FormatInfo formatInfo = FormatTable.GetFormatInfo(texBase.Format);
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
- GL.BindImageTexture(unit, view.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
+ GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
}
}
@@ -801,11 +801,11 @@ namespace Ryujinx.Graphics.OpenGL
{
if (unit == 0)
{
- _unit0Texture = ((TextureView)texture);
+ _unit0Texture = (TextureBase)texture;
}
else
{
- ((TextureView)texture).Bind(unit);
+ ((TextureBase)texture).Bind(unit);
}
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index 504a947b..3f718345 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -20,19 +20,14 @@ namespace Ryujinx.Graphics.OpenGL
internal TextureCopy TextureCopy { get; }
public string GpuVendor { get; private set; }
-
public string GpuRenderer { get; private set; }
-
public string GpuVersion { get; private set; }
public Renderer()
{
_pipeline = new Pipeline();
-
_counters = new Counters();
-
_window = new Window(this);
-
TextureCopy = new TextureCopy(this);
}
@@ -58,7 +53,7 @@ namespace Ryujinx.Graphics.OpenGL
public ITexture CreateTexture(TextureCreateInfo info)
{
- return new TextureStorage(this, info).CreateDefaultView();
+ return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info).CreateDefaultView();
}
public Capabilities GetCapabilities()
diff --git a/Ryujinx.Graphics.OpenGL/TextureBase.cs b/Ryujinx.Graphics.OpenGL/TextureBase.cs
new file mode 100644
index 00000000..f4ab0bda
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/TextureBase.cs
@@ -0,0 +1,39 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class TextureBase
+ {
+ public int Handle { get; protected set; }
+
+ protected TextureCreateInfo Info { get; }
+
+ public int Width => Info.Width;
+ public int Height => Info.Height;
+
+ public Target Target => Info.Target;
+ public Format Format => Info.Format;
+
+ public TextureBase(TextureCreateInfo info)
+ {
+ Info = info;
+
+ Handle = GL.GenTexture();
+ }
+
+ public void Bind(int unit)
+ {
+ Bind(Target.Convert(), unit);
+ }
+
+ protected void Bind(TextureTarget target, int unit)
+ {
+ GL.ActiveTexture(TextureUnit.Texture0 + unit);
+ GL.BindTexture(target, Handle);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/TextureBuffer.cs b/Ryujinx.Graphics.OpenGL/TextureBuffer.cs
new file mode 100644
index 00000000..fb18c6ee
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/TextureBuffer.cs
@@ -0,0 +1,71 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class TextureBuffer : TextureBase, ITexture
+ {
+ private int _bufferOffset;
+ private int _bufferSize;
+
+ private Buffer _buffer;
+
+ public TextureBuffer(TextureCreateInfo info) : base(info) {}
+
+ public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
+ {
+ throw new NotSupportedException();
+ }
+
+ public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
+ {
+ throw new NotSupportedException();
+ }
+
+ public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
+ {
+ throw new NotSupportedException();
+ }
+
+ public byte[] GetData()
+ {
+ return _buffer?.GetData(_bufferOffset, _bufferSize);
+ }
+
+ public void SetData(ReadOnlySpan<byte> data)
+ {
+ _buffer?.SetData(_bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
+ }
+
+ public void SetStorage(BufferRange buffer)
+ {
+ if (buffer.Buffer == _buffer &&
+ buffer.Offset == _bufferOffset &&
+ buffer.Size == _bufferSize)
+ {
+ return;
+ }
+
+ _buffer = (Buffer)buffer.Buffer;
+ _bufferOffset = buffer.Offset;
+ _bufferSize = buffer.Size;
+
+ Bind(0);
+
+ SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
+
+ GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.Handle, (IntPtr)buffer.Offset, buffer.Size);
+ }
+
+ public void Dispose()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteTexture(Handle);
+
+ Handle = 0;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.OpenGL/TextureView.cs b/Ryujinx.Graphics.OpenGL/TextureView.cs
index cb872880..0ab59d42 100644
--- a/Ryujinx.Graphics.OpenGL/TextureView.cs
+++ b/Ryujinx.Graphics.OpenGL/TextureView.cs
@@ -4,10 +4,8 @@ using System;
namespace Ryujinx.Graphics.OpenGL
{
- class TextureView : ITexture
+ class TextureView : TextureBase, ITexture
{
- public int Handle { get; private set; }
-
private readonly Renderer _renderer;
private readonly TextureStorage _parent;
@@ -16,33 +14,22 @@ namespace Ryujinx.Graphics.OpenGL
private TextureView _incompatibleFormatView;
- private readonly TextureCreateInfo _info;
-
public int FirstLayer { get; private set; }
public int FirstLevel { get; private set; }
- public int Width => _info.Width;
- public int Height => _info.Height;
-
- public Target Target => _info.Target;
- public Format Format => _info.Format;
-
public TextureView(
Renderer renderer,
TextureStorage parent,
TextureCreateInfo info,
int firstLayer,
- int firstLevel)
+ int firstLevel) : base(info)
{
_renderer = renderer;
_parent = parent;
- _info = info;
FirstLayer = firstLayer;
FirstLevel = firstLevel;
- Handle = GL.GenTexture();
-
CreateView();
}
@@ -50,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureTarget target = Target.Convert();
- FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
PixelInternalFormat pixelInternalFormat;
@@ -69,9 +56,9 @@ namespace Ryujinx.Graphics.OpenGL
_parent.Handle,
pixelInternalFormat,
FirstLevel,
- _info.Levels,
+ Info.Levels,
FirstLayer,
- _info.GetLayers());
+ Info.GetLayers());
GL.ActiveTexture(TextureUnit.Texture0);
@@ -79,15 +66,15 @@ namespace Ryujinx.Graphics.OpenGL
int[] swizzleRgba = new int[]
{
- (int)_info.SwizzleR.Convert(),
- (int)_info.SwizzleG.Convert(),
- (int)_info.SwizzleB.Convert(),
- (int)_info.SwizzleA.Convert()
+ (int)Info.SwizzleR.Convert(),
+ (int)Info.SwizzleG.Convert(),
+ (int)Info.SwizzleB.Convert(),
+ (int)Info.SwizzleA.Convert()
};
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
- int maxLevel = _info.Levels - 1;
+ int maxLevel = Info.Levels - 1;
if (maxLevel < 0)
{
@@ -95,12 +82,12 @@ namespace Ryujinx.Graphics.OpenGL
}
GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
- GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
+ GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)Info.DepthStencilMode.Convert());
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
- if (_info.IsCompressed == info.IsCompressed)
+ if (Info.IsCompressed == info.IsCompressed)
{
firstLayer += FirstLayer;
firstLevel += FirstLevel;
@@ -135,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_incompatibleFormatView == null)
{
- _incompatibleFormatView = (TextureView)_renderer.CreateTexture(_info);
+ _incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
}
- TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView._info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
+ TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
return _incompatibleFormatView.Handle;
}
@@ -150,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_incompatibleFormatView != null)
{
- TextureCopyUnscaled.Copy(_incompatibleFormatView._info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
+ TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
}
}
@@ -158,13 +145,13 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureView destinationView = (TextureView)destination;
- TextureCopyUnscaled.Copy(_info, destinationView._info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
+ TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
if (destinationView._emulatedViewParent != null)
{
TextureCopyUnscaled.Copy(
- _info,
- destinationView._emulatedViewParent._info,
+ Info,
+ destinationView._emulatedViewParent.Info,
Handle,
destinationView._emulatedViewParent.Handle,
0,
@@ -183,9 +170,9 @@ namespace Ryujinx.Graphics.OpenGL
{
int size = 0;
- for (int level = 0; level < _info.Levels; level++)
+ for (int level = 0; level < Info.Levels; level++)
{
- size += _info.GetMipSize(level);
+ size += Info.GetMipSize(level);
}
byte[] data = new byte[size];
@@ -207,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL
Bind(target, 0);
- FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
int faces = 1;
@@ -218,11 +205,11 @@ namespace Ryujinx.Graphics.OpenGL
faces = 6;
}
- for (int level = 0; level < _info.Levels; level++)
+ for (int level = 0; level < Info.Levels; level++)
{
for (int face = 0; face < faces; face++)
{
- int faceOffset = face * _info.GetMipSize2D(level);
+ int faceOffset = face * Info.GetMipSize2D(level);
if (format.IsCompressed)
{
@@ -239,7 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
- ptr += _info.GetMipSize(level);
+ ptr += Info.GetMipSize(level);
}
}
@@ -260,17 +247,17 @@ namespace Ryujinx.Graphics.OpenGL
Bind(target, 0);
- FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
+ FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
- int width = _info.Width;
- int height = _info.Height;
- int depth = _info.Depth;
+ int width = Info.Width;
+ int height = Info.Height;
+ int depth = Info.Depth;
int offset = 0;
- for (int level = 0; level < _info.Levels; level++)
+ for (int level = 0; level < Info.Levels; level++)
{
- int mipSize = _info.GetMipSize(level);
+ int mipSize = Info.GetMipSize(level);
int endOffset = offset + mipSize;
@@ -279,7 +266,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
- switch (_info.Target)
+ switch (Info.Target)
{
case Target.Texture1D:
if (format.IsCompressed)
@@ -419,16 +406,9 @@ namespace Ryujinx.Graphics.OpenGL
}
}
- public void Bind(int unit)
+ public void SetStorage(BufferRange buffer)
{
- Bind(Target.Convert(), unit);
- }
-
- private void Bind(TextureTarget target, int unit)
- {
- GL.ActiveTexture(TextureUnit.Texture0 + unit);
-
- GL.BindTexture(target, Handle);
+ throw new NotSupportedException();
}
public void Dispose()
diff --git a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
index 02a8be01..dcb6b1f6 100644
--- a/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("000101xxxxxxxx", InstEmit.Iscadd, typeof(OpCodeAluImm32));
Set("0101110000011x", InstEmit.Iscadd, typeof(OpCodeAluReg));
Set("010010110101xx", InstEmit.Iset, typeof(OpCodeSetCbuf));
- Set("001101100101xx", InstEmit.Iset, typeof(OpCodeSetImm));
+ Set("0011011x0101xx", InstEmit.Iset, typeof(OpCodeSetImm));
Set("010110110101xx", InstEmit.Iset, typeof(OpCodeSetReg));
Set("010010110110xx", InstEmit.Isetp, typeof(OpCodeSetCbuf));
Set("0011011x0110xx", InstEmit.Isetp, typeof(OpCodeSetImm));
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 4f8100cb..18552d0a 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -376,6 +376,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
case TextureTarget.Texture1DLodZero:
sourcesList.Add(Ra());
+ sourcesList.Add(ConstF(0));
break;
case TextureTarget.Texture2D:
@@ -429,11 +430,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
+ if (tldsOp.Target == TexelLoadTarget.Texture1DLodZero && context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, tldsOp.Immediate))
+ {
+ type = SamplerType.TextureBuffer;
+ flags &= ~TextureFlags.LodLevel;
+ }
+
switch (tldsOp.Target)
{
case TexelLoadTarget.Texture1DLodZero:
sourcesList.Add(Ra());
- sourcesList.Add(Const(0));
+
+ if (type != SamplerType.TextureBuffer)
+ {
+ sourcesList.Add(Const(0));
+ }
break;
case TexelLoadTarget.Texture1DLodLevel:
@@ -615,8 +626,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
List<Operand> sourcesList = new List<Operand>();
- SamplerType type = ConvertSamplerType(op.Dimensions);
-
+ SamplerType type = ConvertSamplerType(op.Dimensions);
TextureFlags flags = TextureFlags.Gather;
if (op.Bindless)
@@ -1008,6 +1018,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
type |= SamplerType.Multisample;
}
+ if (type == SamplerType.Texture1D && flags == TextureFlags.IntCoords && !isBindless)
+ {
+ bool isTypeBuffer = context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, op.Immediate);
+
+ if (isTypeBuffer)
+ {
+ type = SamplerType.TextureBuffer;
+ }
+ }
+
Operand[] sources = sourcesList.ToArray();
int rdIndex = op.Rd.Index;
@@ -1190,7 +1210,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return SamplerType.None;
}
- private static TextureFlags ConvertTextureFlags(Decoders.TextureTarget type)
+ private static TextureFlags ConvertTextureFlags(TextureTarget type)
{
switch (type)
{
diff --git a/Ryujinx.Graphics.Texture/SizeInfo.cs b/Ryujinx.Graphics.Texture/SizeInfo.cs
index 37d824cc..b6085e0c 100644
--- a/Ryujinx.Graphics.Texture/SizeInfo.cs
+++ b/Ryujinx.Graphics.Texture/SizeInfo.cs
@@ -1,19 +1,27 @@
-using Ryujinx.Common;
using System;
namespace Ryujinx.Graphics.Texture
{
public struct SizeInfo
{
- private int[] _mipOffsets;
- private int[] _allOffsets;
+ private readonly int[] _mipOffsets;
+ private readonly int[] _allOffsets;
- private int _levels;
+ private readonly int _levels;
public int LayerSize { get; }
public int TotalSize { get; }
- public SizeInfo(
+ public SizeInfo(int size)
+ {
+ _mipOffsets = new int[] { 0 };
+ _allOffsets = new int[] { 0 };
+ _levels = 1;
+ LayerSize = size;
+ TotalSize = size;
+ }
+
+ internal SizeInfo(
int[] mipOffsets,
int[] allOffsets,
int levels,
@@ -29,7 +37,7 @@ namespace Ryujinx.Graphics.Texture
public int GetMipOffset(int level)
{
- if ((uint)level > _mipOffsets.Length)
+ if ((uint)level >= _mipOffsets.Length)
{
throw new ArgumentOutOfRangeException(nameof(level));
}