diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 50 |
1 files changed, 45 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 0acbd94a..2fe0ecbb 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -273,6 +273,19 @@ namespace Ryujinx.Graphics.Gpu.Memory return 0; } + CreateBuffer(address, size); + + return address; + } + + /// <summary> + /// Creates a new buffer for the specified range, if it does not yet exist. + /// This can be used to ensure the existance of a buffer. + /// </summary> + /// <param name="address">Address of the buffer in memory</param> + /// <param name="size">Size of the buffer in bytes</param> + public void CreateBuffer(ulong address, ulong size) + { ulong endAddress = address + size; ulong alignedAddress = address & ~BufferAlignmentMask; @@ -285,9 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Memory alignedEndAddress += BufferAlignmentSize; } - CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress); - - return address; + CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress); } /// <summary> @@ -297,7 +308,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="address">Address of the buffer in guest memory</param> /// <param name="size">Size in bytes of the buffer</param> - private void CreateBuffer(ulong address, ulong size) + private void CreateBufferAligned(ulong address, ulong size) { int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps); @@ -339,6 +350,7 @@ namespace Ryujinx.Graphics.Gpu.Memory buffer.Dispose(); } + // Existing buffers were modified, we need to rebind everything. _rebind = true; } } @@ -441,7 +453,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Ensures that the graphics engine bindings are visible to the host GPU. /// Note: this actually performs the binding using the host graphics API. /// </summary> - public void CommitBindings() + public void CommitGraphicsBindings() { if (_indexBufferDirty || _rebind) { @@ -607,6 +619,34 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> + /// Sets the buffer storage of a buffer texture. + /// </summary> + /// <param name="texture">Buffer texture</param> + /// <param name="address">Address of the buffer in memory</param> + /// <param name="size">Size of the buffer in bytes</param> + /// <param name="compute">Indicates if the buffer texture belongs to the compute or graphics pipeline</param> + public void SetBufferTextureStorage(ITexture texture, ulong address, ulong size, bool compute) + { + CreateBuffer(address, size); + + if (_rebind) + { + // We probably had to modify existing buffers to create the texture buffer, + // so rebind everything to ensure we're using the new buffers for all bound resources. + if (compute) + { + CommitComputeBindings(); + } + else + { + CommitGraphicsBindings(); + } + } + + texture.SetStorage(GetBufferRange(address, size)); + } + + /// <summary> /// Copy a buffer data from a given address to another. /// </summary> /// <remarks> |