summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd/default_ini.h
blob: f9f2445226f7452e23452b18a4618e9e7cc08b3b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

namespace DefaultINI {

const char* sdl2_config_file = R"(
[Controls]
# The input devices and parameters for each Switch native input
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values

# for button input, the following devices are available:
#  - "keyboard" (default) for keyboard input. Required parameters:
#      - "code": the code of the key to bind
#  - "sdl" for joystick input using SDL. Required parameters:
#      - "joystick": the index of the joystick to bind
#      - "button"(optional): the index of the button to bind
#      - "hat"(optional): the index of the hat to bind as direction buttons
#      - "axis"(optional): the index of the axis to bind
#      - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
#      - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
#          triggered if the axis value crosses
#      - "direction"(only used for axis): "+" means the button is triggered when the axis value
#          is greater than the threshold; "-" means the button is triggered when the axis value
#          is smaller than the threshold
button_a=
button_b=
button_x=
button_y=
button_lstick=
button_rstick=
button_l=
button_r=
button_zl=
button_zr=
button_plus=
button_minus=
button_dleft=
button_dup=
button_dright=
button_ddown=
button_lstick_left=
button_lstick_up=
button_lstick_right=
button_lstick_down=
button_sl=
button_sr=
button_home=
button_screenshot=

# for analog input, the following devices are available:
#  - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
#      - "up", "down", "left", "right": sub-devices for each direction.
#          Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
#      - "modifier": sub-devices as a modifier.
#      - "modifier_scale": a float number representing the applied modifier scale to the analog input.
#          Must be in range of 0.0-1.0. Defaults to 0.5
#  - "sdl" for joystick input using SDL. Required parameters:
#      - "joystick": the index of the joystick to bind
#      - "axis_x": the index of the axis to bind as x-axis (default to 0)
#      - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick=
rstick=

# for motion input, the following devices are available:
#  - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
#      - "update_period": update period in milliseconds (default to 100)
#      - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
motion_device=

# for touch input, the following devices are available:
#  - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
touch_device=

[Core]
# Whether to use multi-core for CPU emulation
# 0 (default): Disabled, 1: Enabled
use_multi_core=

[Renderer]
# Whether to use software or hardware rendering.
# 0: Software, 1 (default): Hardware
use_hw_renderer =

# Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =

# Resolution scale factor
# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
# factor for the Switch resolution
resolution_factor =

# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =

# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =

# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =

# Whether to use disk based shader cache
# 0 (default): Off, 1 : On
use_disk_shader_cache =

# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =

# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =

# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
bg_blue =
bg_green =

[Layout]
# Layout for the screen inside the render window.
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
layout_option =

# Toggle custom layout (using the settings below) on or off.
# 0 (default): Off, 1: On
custom_layout =

# Screen placement when using Custom layout option
# 0x, 0y is the top left corner of the render window.
custom_top_left =
custom_top_top =
custom_top_right =
custom_top_bottom =
custom_bottom_left =
custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =

# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
swap_screen =

[Audio]
# Which audio output engine to use.
# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available)
output_engine =

# Whether or not to enable the audio-stretching post-processing effect.
# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
# at the cost of increasing audio latency.
# 0: No, 1 (default): Yes
enable_audio_stretching =

# Which audio device to use.
# auto (default): Auto-select
output_device =

# Output volume.
# 1.0 (default): 100%, 0.0; mute
volume =

[Data Storage]
# Whether to create a virtual SD card.
# 1 (default): Yes, 0: No
use_virtual_sd =

[System]
# Whether the system is docked
# 1: Yes, 0 (default): No
use_docked_mode =

# Allow the use of NFC in games
# 1 (default): Yes, 0 : No
enable_nfc =

# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =

# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
# This will auto-increment, with the time set being the time the game is started
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
custom_rtc_enabled =
custom_rtc =

# Sets the account username, max length is 32 characters
# yuzu (default)
username = yuzu

# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
language_index =

# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =

[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace

[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Port for listening to GDB connections.
use_gdbstub=false
gdbstub_port=24689
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
dump_exefs=false
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
dump_nso=false
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =

[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.yuzu-emu.org
# Username and token for yuzu Web Service
# See https://profile.yuzu-emu.org/ for more info
yuzu_username =
yuzu_token =

[AddOns]
# Used to disable add-ons
# List of title IDs of games that will have add-ons disabled (separated by '|'):
title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
}