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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QKeyEvent>
#include <QObject>
#include "common/input.h"
#include "common/settings_input.h"
namespace Core::HID {
using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
enum class ControllerTriggerType;
class EmulatedController;
class HIDCore;
} // namespace Core::HID
class ControllerNavigation : public QObject {
Q_OBJECT
public:
explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr);
~ControllerNavigation();
/// Disables events from the emulated controller
void UnloadController();
signals:
void TriggerKeyboardEvent(Qt::Key key);
private:
void TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key);
void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
void ControllerUpdateButton();
void ControllerUpdateStick();
Core::HID::ButtonValues button_values{};
Core::HID::SticksValues stick_values{};
int player1_callback_key{};
int handheld_callback_key{};
bool is_controller_set{};
mutable std::mutex mutex;
Core::HID::EmulatedController* player1_controller;
Core::HID::EmulatedController* handheld_controller;
};
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