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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
#include "common/settings.h"
#include "common/settings_enums.h"
using Settings::Category;
using Settings::Setting;
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
namespace Settings {
extern template class Setting<bool>;
extern template class Setting<std::string>;
extern template class Setting<u16, true>;
extern template class Setting<u32>;
extern template class Setting<u8, true>;
extern template class Setting<u8>;
extern template class Setting<unsigned long long>;
} // namespace Settings
#endif
namespace UISettings {
bool IsDarkTheme();
struct ContextualShortcut {
QString keyseq;
QString controller_keyseq;
int context;
bool repeat;
};
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
enum class Theme {
Default,
DefaultColorful,
Dark,
DarkColorful,
MidnightBlue,
MidnightBlueColorful,
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
struct Values {
Settings::Linkage linkage{1000};
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
Category::UiLayout};
Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
Setting<bool> confirm_before_closing{
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
true, true};
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
Setting<bool> pause_when_in_background{linkage,
false,
"pauseWhenInBackground",
Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
Setting<bool> mute_when_in_background{
linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
true, true};
Setting<bool> hide_mouse{
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
true, true};
Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
Category::UiGeneral};
// Set when Vulkan is known to crash the application
bool has_broken_vulkan = false;
Setting<bool> select_user_on_boot{linkage,
false,
"select_user_on_boot",
Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
// Discord RPC
Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
// logging
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
// Screenshots
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
Category::Screenshots};
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
// multiplayer settings
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
UINT16_MAX, "port", Category::Multiplayer};
Setting<std::string> multiplayer_room_nickname{
linkage, {}, "room_nickname", Category::Multiplayer};
Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
UINT16_MAX, "room_port", Category::Multiplayer};
Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
Setting<std::string> multiplayer_room_description{
linkage, {}, "room_description", Category::Multiplayer};
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
// Game List
Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
std::atomic_bool is_game_list_reload_pending{false};
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
QVector<u64> favorited_ids;
// Compatibility List
Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
// Size & File Types Column
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
// Play time
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
bool configuration_applied;
bool reset_to_defaults;
bool shortcut_already_warned{false};
};
extern Values values;
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);
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