aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/main.h
blob: fd4b9ccf54bc54ff3b9a3b5ecda82159f3dcf956 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include <optional>
#include <unordered_map>

#include <QMainWindow>
#include <QTimer>

#include "common/common_types.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "ui_main.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"

class Config;
class EmuThread;
class GameList;
class GImageInfo;
class GraphicsBreakPointsWidget;
class GRenderWindow;
class LoadingScreen;
class MicroProfileDialog;
class ProfilerWidget;
class QLabel;
class WaitTreeWidget;
enum class GameListOpenTarget;
class GameListPlaceholder;

namespace Core::Frontend {
struct SoftwareKeyboardParameters;
} // namespace Core::Frontend

namespace FileSys {
class ContentProvider;
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys

namespace Tegra {
class DebugContext;
}

enum class EmulatedDirectoryTarget {
    NAND,
    SDMC,
};

enum class ReinitializeKeyBehavior {
    NoWarning,
    Warning,
};

namespace DiscordRPC {
class DiscordInterface;
}

class GMainWindow : public QMainWindow {
    Q_OBJECT

    /// Max number of recently loaded items to keep track of
    static const int max_recent_files_item = 10;

    // TODO: Make use of this!
    enum {
        UI_IDLE,
        UI_EMU_BOOTING,
        UI_EMU_RUNNING,
        UI_EMU_STOPPING,
    };

public:
    void filterBarSetChecked(bool state);
    void UpdateUITheme();
    GMainWindow();
    ~GMainWindow() override;

    std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;

signals:

    /**
     * Signal that is emitted when a new EmuThread has been created and an emulation session is
     * about to start. At this time, the core system emulation has been initialized, and all
     * emulation handles and memory should be valid.
     *
     * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
     *      access/change emulation state).
     */
    void EmulationStarting(EmuThread* emu_thread);

    /**
     * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
     * system emulation handles and memory are still valid, but are about become invalid.
     */
    void EmulationStopping();

    // Signal that tells widgets to update icons to use the current theme
    void UpdateThemedIcons();

    void ErrorDisplayFinished();

    void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
    void SoftwareKeyboardFinishedText(std::optional<std::u16string> text);
    void SoftwareKeyboardFinishedCheckDialog();

    void WebBrowserUnpackRomFS();
    void WebBrowserFinishedBrowsing();

public slots:
    void OnLoadComplete();
    void ErrorDisplayDisplayError(QString body);
    void ProfileSelectorSelectProfile();
    void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
    void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
    void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
    void OnAppFocusStateChanged(Qt::ApplicationState state);

private:
    void InitializeWidgets();
    void InitializeDebugWidgets();
    void InitializeRecentFileMenuActions();

    void SetDefaultUIGeometry();
    void RestoreUIState();

    void ConnectWidgetEvents();
    void ConnectMenuEvents();

    void PreventOSSleep();
    void AllowOSSleep();

    QStringList GetUnsupportedGLExtensions();
    bool LoadROM(const QString& filename);
    void BootGame(const QString& filename);
    void ShutdownGame();

    void ShowTelemetryCallout();
    void SetDiscordEnabled(bool state);

    void SelectAndSetCurrentUser();

    /**
     * Stores the filename in the recently loaded files list.
     * The new filename is stored at the beginning of the recently loaded files list.
     * After inserting the new entry, duplicates are removed meaning that if
     * this was inserted from \a OnMenuRecentFile(), the entry will be put on top
     * and remove from its previous position.
     *
     * Finally, this function calls \a UpdateRecentFiles() to update the UI.
     *
     * @param filename the filename to store
     */
    void StoreRecentFile(const QString& filename);

    /**
     * Updates the recent files menu.
     * Menu entries are rebuilt from the configuration file.
     * If there is no entry in the menu, the menu is greyed out.
     */
    void UpdateRecentFiles();

    /**
     * If the emulation is running,
     * asks the user if he really want to close the emulator
     *
     * @return true if the user confirmed
     */
    bool ConfirmClose();
    bool ConfirmChangeGame();
    bool ConfirmForceLockedExit();
    void RequestGameExit();
    void closeEvent(QCloseEvent* event) override;

private slots:
    void OnStartGame();
    void OnPauseGame();
    void OnStopGame();
    void OnMenuReportCompatibility();
    /// Called whenever a user selects a game in the game list widget.
    void OnGameListLoadFile(QString game_path);
    void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
    void OnTransferableShaderCacheOpenFile(u64 program_id);
    void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
    void OnGameListCopyTID(u64 program_id);
    void OnGameListNavigateToGamedbEntry(u64 program_id,
                                         const CompatibilityList& compatibility_list);
    void OnGameListOpenDirectory(const QString& directory);
    void OnGameListAddDirectory();
    void OnGameListShowList(bool show);
    void OnGameListOpenPerGameProperties(const std::string& file);
    void OnMenuLoadFile();
    void OnMenuLoadFolder();
    void OnMenuInstallToNAND();
    /// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
    void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
    void OnMenuRecentFile();
    void OnConfigure();
    void OnLoadAmiibo();
    void OnOpenYuzuFolder();
    void OnAbout();
    void OnToggleFilterBar();
    void OnDisplayTitleBars(bool);
    void InitializeHotkeys();
    void ToggleFullscreen();
    void ShowFullscreen();
    void HideFullscreen();
    void ToggleWindowMode();
    void OnCaptureScreenshot();
    void OnCoreError(Core::System::ResultStatus, std::string);
    void OnReinitializeKeys(ReinitializeKeyBehavior behavior);

private:
    std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
    void UpdateWindowTitle(const QString& title_name = {});
    void UpdateStatusBar();

    Ui::MainWindow ui;

    std::shared_ptr<Tegra::DebugContext> debug_context;

    GRenderWindow* render_window;
    GameList* game_list;
    LoadingScreen* loading_screen;

    GameListPlaceholder* game_list_placeholder;

    // Status bar elements
    QLabel* message_label = nullptr;
    QLabel* emu_speed_label = nullptr;
    QLabel* game_fps_label = nullptr;
    QLabel* emu_frametime_label = nullptr;
    QTimer status_bar_update_timer;

    std::unique_ptr<Config> config;

    // Whether emulation is currently running in yuzu.
    bool emulation_running = false;
    std::unique_ptr<EmuThread> emu_thread;
    // The path to the game currently running
    QString game_path;

    bool auto_paused = false;

    // FS
    std::shared_ptr<FileSys::VfsFilesystem> vfs;
    std::unique_ptr<FileSys::ManualContentProvider> provider;

    // Debugger panes
    ProfilerWidget* profilerWidget;
    MicroProfileDialog* microProfileDialog;
    GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
    WaitTreeWidget* waitTreeWidget;

    QAction* actions_recent_files[max_recent_files_item];

    // stores default icon theme search paths for the platform
    QStringList default_theme_paths;

    HotkeyRegistry hotkey_registry;

protected:
    void dropEvent(QDropEvent* event) override;
    void dragEnterEvent(QDragEnterEvent* event) override;
    void dragMoveEvent(QDragMoveEvent* event) override;

    // Overrides used to forward signals to the render window when the focus moves out.
    void keyPressEvent(QKeyEvent* event) override;
    void keyReleaseEvent(QKeyEvent* event) override;
};