aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/game_list_worker.cpp
blob: 0cbf5f45e80b0716c474d3bc1c3b729fdd1489cb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include <memory>
#include <string>
#include <utility>
#include <vector>

#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QSettings>

#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/submission_package.h"
#include "core/loader/loader.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/uisettings.h"

namespace {

QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
                                const std::function<QString()>& generator) {
    if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
        return generator();
    }

    const auto path =
        Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
                                     "game_list" / fmt::format("{}.{}", filename, ext));

    void(Common::FS::CreateParentDirs(path));

    if (!Common::FS::Exists(path)) {
        const auto str = generator();

        QFile file{QString::fromStdString(path)};
        if (file.open(QFile::WriteOnly)) {
            file.write(str.toUtf8());
        }

        return str;
    }

    QFile file{QString::fromStdString(path)};
    if (file.open(QFile::ReadOnly)) {
        return QString::fromUtf8(file.readAll());
    }

    return generator();
}

std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
    const std::string& filename, const std::string& ext,
    const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
    if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
        return generator();
    }

    const auto game_list_dir =
        Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
    const auto jpeg_name = fmt::format("{}.jpeg", filename);
    const auto app_name = fmt::format("{}.appname.txt", filename);

    const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name);
    const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name);

    void(Common::FS::CreateParentDirs(path1));

    if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
        const auto [icon, nacp] = generator();

        QFile file1{QString::fromStdString(path1)};
        if (!file1.open(QFile::WriteOnly)) {
            LOG_ERROR(Frontend, "Failed to open cache file.");
            return generator();
        }

        if (!file1.resize(icon.size())) {
            LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
            return generator();
        }

        if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) !=
            s64(icon.size())) {
            LOG_ERROR(Frontend, "Failed to write data to cache file.");
            return generator();
        }

        QFile file2{QString::fromStdString(path2)};
        if (file2.open(QFile::WriteOnly)) {
            file2.write(nacp.data(), nacp.size());
        }

        return std::make_pair(icon, nacp);
    }

    QFile file1(QString::fromStdString(path1));
    QFile file2(QString::fromStdString(path2));

    if (!file1.open(QFile::ReadOnly)) {
        LOG_ERROR(Frontend, "Failed to open cache file for reading.");
        return generator();
    }

    if (!file2.open(QFile::ReadOnly)) {
        LOG_ERROR(Frontend, "Failed to open cache file for reading.");
        return generator();
    }

    std::vector<u8> vec(file1.size());
    if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) !=
        static_cast<s64>(vec.size())) {
        return generator();
    }

    const auto data = file2.readAll();
    return std::make_pair(vec, data.toStdString());
}

void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
                               std::vector<u8>& icon, std::string& name) {
    std::tie(icon, name) = GetGameListCachedObject(
        fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
            const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
            return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
        });
}

bool HasSupportedFileExtension(const std::string& file_name) {
    const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
    return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
}

bool IsExtractedNCAMain(const std::string& file_name) {
    return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
}

QString FormatGameName(const std::string& physical_name) {
    const QString physical_name_as_qstring = QString::fromStdString(physical_name);
    const QFileInfo file_info(physical_name_as_qstring);

    if (IsExtractedNCAMain(physical_name)) {
        return file_info.dir().path();
    }

    return physical_name_as_qstring;
}

QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
                                Loader::AppLoader& loader, bool updatable = true) {
    QString out;
    FileSys::VirtualFile update_raw;
    loader.ReadUpdateRaw(update_raw);
    for (const auto& patch : patch_manager.GetPatches(update_raw)) {
        const bool is_update = patch.name == "Update";
        if (!updatable && is_update) {
            continue;
        }

        const QString type =
            QString::fromStdString(patch.enabled ? patch.name : "[D] " + patch.name);

        if (patch.version.empty()) {
            out.append(QStringLiteral("%1\n").arg(type));
        } else {
            auto ver = patch.version;

            // Display container name for packed updates
            if (is_update && ver == "PACKED") {
                ver = Loader::GetFileTypeString(loader.GetFileType());
            }

            out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
        }
    }

    out.chop(1);
    return out;
}

QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
                                        const std::size_t size, const std::vector<u8>& icon,
                                        Loader::AppLoader& loader, u64 program_id,
                                        const CompatibilityList& compatibility_list,
                                        const PlayTime::PlayTimeManager& play_time_manager,
                                        const FileSys::PatchManager& patch) {
    const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);

    // The game list uses this as compatibility number for untested games
    QString compatibility{QStringLiteral("99")};
    if (it != compatibility_list.end()) {
        compatibility = it->second.first;
    }

    const auto file_type = loader.GetFileType();
    const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));

    QList<QStandardItem*> list{
        new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
                             file_type_string, program_id),
        new GameListItemCompat(compatibility),
        new GameListItem(file_type_string),
        new GameListItemSize(size),
        new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
    };

    const auto patch_versions = GetGameListCachedObject(
        fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
            return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
        });
    list.insert(2, new GameListItem(patch_versions));

    return list;
}
} // Anonymous namespace

GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
                               FileSys::ManualContentProvider* provider_,
                               QVector<UISettings::GameDir>& game_dirs_,
                               const CompatibilityList& compatibility_list_,
                               const PlayTime::PlayTimeManager& play_time_manager_,
                               Core::System& system_)
    : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
      compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, system{
                                                                                          system_} {
    // We want the game list to manage our lifetime.
    setAutoDelete(false);
}

GameListWorker::~GameListWorker() {
    this->disconnect();
    stop_requested.store(true);
    processing_completed.Wait();
}

void GameListWorker::ProcessEvents(GameList* game_list) {
    while (true) {
        std::function<void(GameList*)> func;
        {
            // Lock queue to protect concurrent modification.
            std::scoped_lock lk(lock);

            // If we can't pop a function, return.
            if (queued_events.empty()) {
                return;
            }

            // Pop a function.
            func = std::move(queued_events.back());
            queued_events.pop_back();
        }

        // Run the function.
        func(game_list);
    }
}

template <typename F>
void GameListWorker::RecordEvent(F&& func) {
    {
        // Lock queue to protect concurrent modification.
        std::scoped_lock lk(lock);

        // Add the function into the front of the queue.
        queued_events.emplace_front(std::move(func));
    }

    // Data now available.
    emit DataAvailable();
}

void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
    using namespace FileSys;

    const auto& cache = system.GetContentProviderUnion();

    auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
                                                         ContentRecordType::Program);

    if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
        installed_games = cache.ListEntriesFilterOrigin(
            ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
    } else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
        installed_games = cache.ListEntriesFilterOrigin(
            ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
    } else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
        installed_games = cache.ListEntriesFilterOrigin(
            ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
    }

    for (const auto& [slot, game] : installed_games) {
        if (slot == ContentProviderUnionSlot::FrontendManual) {
            continue;
        }

        const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
        std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(system, file);
        if (!loader) {
            continue;
        }

        std::vector<u8> icon;
        std::string name;
        u64 program_id = 0;
        const auto result = loader->ReadProgramId(program_id);

        if (result != Loader::ResultStatus::Success) {
            continue;
        }

        const PatchManager patch{program_id, system.GetFileSystemController(),
                                 system.GetContentProvider()};
        const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
        if (control != nullptr) {
            GetMetadataFromControlNCA(patch, *control, icon, name);
        }

        auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
                                       program_id, compatibility_list, play_time_manager, patch);
        RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
    }
}

void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
                                    GameListDir* parent_dir) {
    const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
        if (stop_requested) {
            // Breaks the callback loop.
            return false;
        }

        const auto physical_name = Common::FS::PathToUTF8String(path);
        const auto is_dir = Common::FS::IsDir(path);

        if (!is_dir &&
            (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
            const auto file = vfs->OpenFile(physical_name, FileSys::OpenMode::Read);
            if (!file) {
                return true;
            }

            auto loader = Loader::GetLoader(system, file);
            if (!loader) {
                return true;
            }

            const auto file_type = loader->GetFileType();
            if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
                return true;
            }

            u64 program_id = 0;
            const auto res2 = loader->ReadProgramId(program_id);

            if (target == ScanTarget::FillManualContentProvider) {
                if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
                    provider->AddEntry(FileSys::TitleType::Application,
                                       FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
                                       program_id, file);
                } else if (res2 == Loader::ResultStatus::Success &&
                           (file_type == Loader::FileType::XCI ||
                            file_type == Loader::FileType::NSP)) {
                    const auto nsp = file_type == Loader::FileType::NSP
                                         ? std::make_shared<FileSys::NSP>(file)
                                         : FileSys::XCI{file}.GetSecurePartitionNSP();
                    for (const auto& title : nsp->GetNCAs()) {
                        for (const auto& entry : title.second) {
                            provider->AddEntry(entry.first.first, entry.first.second, title.first,
                                               entry.second->GetBaseFile());
                        }
                    }
                }
            } else {
                std::vector<u64> program_ids;
                loader->ReadProgramIds(program_ids);

                if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
                    (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
                    for (const auto id : program_ids) {
                        loader = Loader::GetLoader(system, file, id);
                        if (!loader) {
                            continue;
                        }

                        std::vector<u8> icon;
                        [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);

                        std::string name = " ";
                        [[maybe_unused]] const auto res3 = loader->ReadTitle(name);

                        const FileSys::PatchManager patch{id, system.GetFileSystemController(),
                                                          system.GetContentProvider()};

                        auto entry = MakeGameListEntry(
                            physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
                            id, compatibility_list, play_time_manager, patch);

                        RecordEvent(
                            [=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
                    }
                } else {
                    std::vector<u8> icon;
                    [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);

                    std::string name = " ";
                    [[maybe_unused]] const auto res3 = loader->ReadTitle(name);

                    const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
                                                      system.GetContentProvider()};

                    auto entry = MakeGameListEntry(
                        physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
                        program_id, compatibility_list, play_time_manager, patch);

                    RecordEvent(
                        [=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
                }
            }
        } else if (is_dir) {
            watch_list.append(QString::fromStdString(physical_name));
        }

        return true;
    };

    if (deep_scan) {
        Common::FS::IterateDirEntriesRecursively(dir_path, callback,
                                                 Common::FS::DirEntryFilter::All);
    } else {
        Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
    }
}

void GameListWorker::run() {
    watch_list.clear();
    provider->ClearAllEntries();

    const auto DirEntryReady = [&](GameListDir* game_list_dir) {
        RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
    };

    for (UISettings::GameDir& game_dir : game_dirs) {
        if (stop_requested) {
            break;
        }

        if (game_dir.path == std::string("SDMC")) {
            auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
            DirEntryReady(game_list_dir);
            AddTitlesToGameList(game_list_dir);
        } else if (game_dir.path == std::string("UserNAND")) {
            auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
            DirEntryReady(game_list_dir);
            AddTitlesToGameList(game_list_dir);
        } else if (game_dir.path == std::string("SysNAND")) {
            auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
            DirEntryReady(game_list_dir);
            AddTitlesToGameList(game_list_dir);
        } else {
            watch_list.append(QString::fromStdString(game_dir.path));
            auto* const game_list_dir = new GameListDir(game_dir);
            DirEntryReady(game_list_dir);
            ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
                           game_list_dir);
            ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
                           game_list_dir);
        }
    }

    RecordEvent([this](GameList* game_list) { game_list->DonePopulating(watch_list); });
    processing_completed.Set();
}