aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/game_list.h
blob: 10339dcca2efc2ba1a9682a5ae5480bd12bb7f08 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <QFileSystemWatcher>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QList>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVector>
#include <QWidget>

#include "common/common_types.h"
#include "uisettings.h"
#include "yuzu/compatibility_list.h"

class GameListWorker;
class GameListSearchField;
class GameListDir;
class GMainWindow;
enum class StartGameType;

namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys

enum class GameListOpenTarget {
    SaveData,
    ModData,
};

enum class GameListRemoveTarget {
    GlShaderCache,
    VkShaderCache,
    AllShaderCache,
    CustomConfiguration,
};

enum class DumpRomFSTarget {
    Normal,
    SDMC,
};

enum class InstalledEntryType {
    Game,
    Update,
    AddOnContent,
};

class GameList : public QWidget {
    Q_OBJECT

public:
    enum {
        COLUMN_NAME,
        COLUMN_COMPATIBILITY,
        COLUMN_ADD_ONS,
        COLUMN_FILE_TYPE,
        COLUMN_SIZE,
        COLUMN_COUNT, // Number of columns
    };

    explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
                      FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
    ~GameList() override;

    QString GetLastFilterResultItem() const;
    void ClearFilter();
    void SetFilterFocus();
    void SetFilterVisible(bool visibility);
    bool IsEmpty() const;

    void LoadCompatibilityList();
    void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);

    void SaveInterfaceLayout();
    void LoadInterfaceLayout();

    static const QStringList supported_file_extensions;

signals:
    void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
                  StartGameType type);
    void GameChosen(const QString& game_path, const u64 title_id = 0);
    void ShouldCancelWorker();
    void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
                             const std::string& game_path);
    void OpenTransferableShaderCacheRequested(u64 program_id);
    void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
    void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
                             const std::string& game_path);
    void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
    void CopyTIDRequested(u64 program_id);
    void NavigateToGamedbEntryRequested(u64 program_id,
                                        const CompatibilityList& compatibility_list);
    void OpenPerGameGeneralRequested(const std::string& file);
    void OpenDirectory(const QString& directory);
    void AddDirectory();
    void ShowList(bool show);

private slots:
    void OnItemExpanded(const QModelIndex& item);
    void OnTextChanged(const QString& new_text);
    void OnFilterCloseClicked();
    void OnUpdateThemedIcons();

private:
    void AddDirEntry(GameListDir* entry_items);
    void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
    void ValidateEntry(const QModelIndex& item);
    void DonePopulating(const QStringList& watch_list);

    void RefreshGameDirectory();

    void ToggleFavorite(u64 program_id);
    void AddFavorite(u64 program_id);
    void RemoveFavorite(u64 program_id);

    void PopupContextMenu(const QPoint& menu_location);
    void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
    void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
    void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
    void AddFavoritesPopup(QMenu& context_menu);

    std::shared_ptr<FileSys::VfsFilesystem> vfs;
    FileSys::ManualContentProvider* provider;
    GameListSearchField* search_field;
    GMainWindow* main_window = nullptr;
    QVBoxLayout* layout = nullptr;
    QTreeView* tree_view = nullptr;
    QStandardItemModel* item_model = nullptr;
    GameListWorker* current_worker = nullptr;
    QFileSystemWatcher* watcher = nullptr;
    CompatibilityList compatibility_list;

    friend class GameListSearchField;
};

class GameListPlaceholder : public QWidget {
    Q_OBJECT
public:
    explicit GameListPlaceholder(GMainWindow* parent = nullptr);
    ~GameListPlaceholder();

signals:
    void AddDirectory();

private slots:
    void onUpdateThemedIcons();

protected:
    void mouseDoubleClickEvent(QMouseEvent* event) override;

private:
    QVBoxLayout* layout = nullptr;
    QLabel* image = nullptr;
    QLabel* text = nullptr;
};