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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include <windows.h>
#include <wincon.h>
#endif
#include "common/logging/backend.h"
#include "yuzu/debugger/console.h"
#include "yuzu/uisettings.h"
namespace Debugger {
void ToggleConsole() {
static bool console_shown = false;
if (console_shown == UISettings::values.show_console.GetValue()) {
return;
} else {
console_shown = UISettings::values.show_console.GetValue();
}
using namespace Common::Log;
#if defined(_WIN32) && !defined(_DEBUG)
FILE* temp;
if (UISettings::values.show_console) {
if (AllocConsole()) {
// The first parameter for freopen_s is a out parameter, so we can just ignore it
freopen_s(&temp, "CONIN$", "r", stdin);
freopen_s(&temp, "CONOUT$", "w", stdout);
freopen_s(&temp, "CONOUT$", "w", stderr);
SetConsoleOutputCP(65001);
SetColorConsoleBackendEnabled(true);
}
} else {
if (FreeConsole()) {
// In order to close the console, we have to also detach the streams on it.
// Just redirect them to NUL if there is no console window
SetColorConsoleBackendEnabled(false);
freopen_s(&temp, "NUL", "r", stdin);
freopen_s(&temp, "NUL", "w", stdout);
freopen_s(&temp, "NUL", "w", stderr);
}
}
#else
SetColorConsoleBackendEnabled(UISettings::values.show_console.GetValue());
#endif
}
} // namespace Debugger
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