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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include <QDialog>
#include <QList>
#include "core/file_sys/vfs_types.h"
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGameGeneral;
}
class ConfigurePerGameGeneral : public QDialog {
Q_OBJECT
public:
explicit ConfigurePerGameGeneral(QWidget* parent, u64 title_id);
~ConfigurePerGameGeneral() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGameGeneral> ui;
FileSys::VirtualFile file;
u64 title_id;
QVBoxLayout* layout;
QTreeView* tree_view;
QStandardItemModel* item_model;
QGraphicsScene* scene;
std::vector<QList<QStandardItem*>> list_items;
};
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