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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <QKeyEvent>
#include <QWidget>
#include "yuzu/configuration/configure_input_advanced.h"
#include "yuzu/configuration/configure_input_player.h"
#include "ui_configure_input.h"
class QCheckBox;
class QString;
class QTimer;
namespace InputCommon {
class InputSubsystem;
}
namespace Ui {
class ConfigureInput;
}
void OnDockedModeChanged(bool last_state, bool new_state);
class ConfigureInput : public QWidget {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
~ConfigureInput() override;
/// Initializes the input dialog with the given input subsystem.
void Initialize(InputCommon::InputSubsystem* input_subsystem_);
/// Save all button configurations to settings file.
void ApplyConfiguration();
QList<QWidget*> GetSubTabs() const;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void ClearAll();
void UpdateDockedState(bool is_handheld);
void UpdateAllInputDevices();
/// Load configuration settings.
void LoadConfiguration();
void LoadPlayerControllerIndices();
/// Restore all buttons to their default values.
void RestoreDefaults();
std::unique_ptr<Ui::ConfigureInput> ui;
std::array<ConfigureInputPlayer*, 8> player_controllers;
std::array<QWidget*, 8> player_tabs;
std::array<QCheckBox*, 8> player_connected;
ConfigureInputAdvanced* advanced;
};
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