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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics_advanced.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
ui->setupUi(this);
SetConfiguration();
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
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