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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hid/hid_core.h"
#include "ui_configure_debug_controller.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input_player.h"
ConfigureDebugController::ConfigureDebugController(QWidget* parent,
InputCommon::InputSubsystem* input_subsystem,
InputProfiles* profiles,
Core::HID::HIDCore& hid_core, bool is_powered_on)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()),
debug_controller(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
hid_core, is_powered_on, true)) {
ui->setupUi(this);
ui->controllerLayout->addWidget(debug_controller);
connect(ui->clear_all_button, &QPushButton::clicked, this,
[this] { debug_controller->ClearAll(); });
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
[this] { debug_controller->RestoreDefaults(); });
RetranslateUI();
}
ConfigureDebugController::~ConfigureDebugController() = default;
void ConfigureDebugController::ApplyConfiguration() {
debug_controller->ApplyConfiguration();
}
void ConfigureDebugController::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureDebugController::RetranslateUI() {
ui->retranslateUi(this);
}
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