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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Core {
class System;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureAudio;
}
class ConfigureAudio : public QWidget {
Q_OBJECT
public:
explicit ConfigureAudio(const Core::System& system_, QWidget* parent = nullptr);
~ConfigureAudio() override;
void ApplyConfiguration();
void SetConfiguration();
private:
void changeEvent(QEvent* event) override;
void InitializeAudioOutputSinkComboBox();
void RetranslateUI();
void UpdateAudioDevices(int sink_index);
void SetOutputSinkFromSinkID();
void SetAudioDeviceFromDeviceID();
void SetVolumeIndicatorText(int percentage);
void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureAudio> ui;
const Core::System& system;
};
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