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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <QDialog>
#include <QList>
#include <QTreeView>
#include "core/frontend/applets/profile_select.h"
#include "core/hle/service/acc/profile_manager.h"
class GMainWindow;
class QDialogButtonBox;
class QGraphicsScene;
class QLabel;
class QScrollArea;
class QStandardItem;
class QStandardItemModel;
class QVBoxLayout;
class QtProfileSelectionDialog final : public QDialog {
Q_OBJECT
public:
explicit QtProfileSelectionDialog(QWidget* parent);
~QtProfileSelectionDialog() override;
int exec() override;
void accept() override;
void reject() override;
int GetIndex() const;
private:
void SelectUser(const QModelIndex& index);
int user_index = 0;
QVBoxLayout* layout;
QTreeView* tree_view;
QStandardItemModel* item_model;
QGraphicsScene* scene;
std::vector<QList<QStandardItem*>> list_items;
QVBoxLayout* outer_layout;
QLabel* instruction_label;
QScrollArea* scroll_area;
QDialogButtonBox* buttons;
std::unique_ptr<Service::Account::ProfileManager> profile_manager;
};
class QtProfileSelector final : public QObject, public Core::Frontend::ProfileSelectApplet {
Q_OBJECT
public:
explicit QtProfileSelector(GMainWindow& parent);
~QtProfileSelector() override;
void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override;
signals:
void MainWindowSelectProfile() const;
private:
void MainWindowFinishedSelection(std::optional<Common::UUID> uuid);
mutable std::function<void(std::optional<Common::UUID>)> callback;
};
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