aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/applets/controller.cpp
blob: 6944478f3c59ae21ebf4b8089437a4e345292d82 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <algorithm>
#include <thread>

#include "common/assert.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/lock.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
#include "ui_controller.h"
#include "yuzu/applets/controller.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_profile_dialog.h"
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/main.h"

namespace {

constexpr std::size_t HANDHELD_INDEX = 8;

constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
    {true, false, false, false},
    {true, true, false, false},
    {true, true, true, false},
    {true, true, true, true},
    {true, false, false, true},
    {true, false, true, false},
    {true, false, true, true},
    {false, true, true, false},
}};

void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
                      bool connected) {
    Core::System& system{Core::System::GetInstance()};

    if (!system.IsPoweredOn()) {
        return;
    }

    Service::SM::ServiceManager& sm = system.ServiceManager();

    auto& npad =
        sm.GetService<Service::HID::Hid>("hid")
            ->GetAppletResource()
            ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);

    npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}

// Returns true if the given controller type is compatible with the given parameters.
bool IsControllerCompatible(Settings::ControllerType controller_type,
                            Core::Frontend::ControllerParameters parameters) {
    switch (controller_type) {
    case Settings::ControllerType::ProController:
        return parameters.allow_pro_controller;
    case Settings::ControllerType::DualJoyconDetached:
        return parameters.allow_dual_joycons;
    case Settings::ControllerType::LeftJoycon:
        return parameters.allow_left_joycon;
    case Settings::ControllerType::RightJoycon:
        return parameters.allow_right_joycon;
    case Settings::ControllerType::Handheld:
        return parameters.enable_single_mode && parameters.allow_handheld;
    default:
        return false;
    }
}

} // namespace

QtControllerSelectorDialog::QtControllerSelectorDialog(
    QWidget* parent, Core::Frontend::ControllerParameters parameters_,
    InputCommon::InputSubsystem* input_subsystem_)
    : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
      parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
      input_profiles(std::make_unique<InputProfiles>()) {
    ui->setupUi(this);

    player_widgets = {
        ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
        ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
    };

    player_groupboxes = {
        ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
        ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
        ui->groupPlayer7Connected, ui->groupPlayer8Connected,
    };

    connected_controller_icons = {
        ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
        ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
    };

    led_patterns_boxes = {{
        {ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
         ui->checkboxPlayer1LED4},
        {ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
         ui->checkboxPlayer2LED4},
        {ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
         ui->checkboxPlayer3LED4},
        {ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
         ui->checkboxPlayer4LED4},
        {ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
         ui->checkboxPlayer5LED4},
        {ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
         ui->checkboxPlayer6LED4},
        {ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
         ui->checkboxPlayer7LED4},
        {ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
         ui->checkboxPlayer8LED4},
    }};

    explain_text_labels = {
        ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
        ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
        ui->labelPlayer7Explain, ui->labelPlayer8Explain,
    };

    emulated_controllers = {
        ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
        ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
        ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
    };

    player_labels = {
        ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
        ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
    };

    connected_controller_labels = {
        ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
        ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
        ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
    };

    connected_controller_checkboxes = {
        ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
        ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
        ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
    };

    // Setup/load everything prior to setting up connections.
    // This avoids unintentionally changing the states of elements while loading them in.
    SetSupportedControllers();
    DisableUnsupportedPlayers();

    for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
        SetEmulatedControllers(player_index);
    }

    LoadConfiguration();

    for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
        SetExplainText(i);
        UpdateControllerIcon(i);
        UpdateLEDPattern(i);
        UpdateBorderColor(i);

        connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
            if (checked) {
                for (std::size_t index = 0; index <= i; ++index) {
                    connected_controller_checkboxes[index]->setChecked(checked);
                }
            } else {
                for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
                    connected_controller_checkboxes[index]->setChecked(checked);
                }
            }
        });

        connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
                [this, i](int) {
                    UpdateControllerIcon(i);
                    UpdateControllerState(i);
                    UpdateLEDPattern(i);
                    CheckIfParametersMet();
                });

        connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
            player_groupboxes[i]->setChecked(state == Qt::Checked);
            UpdateControllerIcon(i);
            UpdateControllerState(i);
            UpdateLEDPattern(i);
            UpdateBorderColor(i);
            CheckIfParametersMet();
        });

        if (i == 0) {
            connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
                    [this, i](int index) {
                        UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
                                          Settings::ControllerType::Handheld);
                    });
        }
    }

    connect(ui->vibrationButton, &QPushButton::clicked, this,
            &QtControllerSelectorDialog::CallConfigureVibrationDialog);

    connect(ui->inputConfigButton, &QPushButton::clicked, this,
            &QtControllerSelectorDialog::CallConfigureInputProfileDialog);

    connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
            &QtControllerSelectorDialog::ApplyConfiguration);

    // Enhancement: Check if the parameters have already been met before disconnecting controllers.
    // If all the parameters are met AND only allows a single player,
    // stop the constructor here as we do not need to continue.
    if (CheckIfParametersMet() && parameters.enable_single_mode) {
        return;
    }

    // If keep_controllers_connected is false, forcefully disconnect all controllers
    if (!parameters.keep_controllers_connected) {
        for (auto player : player_groupboxes) {
            player->setChecked(false);
        }
    }

    resize(0, 0);
}

QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;

int QtControllerSelectorDialog::exec() {
    if (parameters_met && parameters.enable_single_mode) {
        return QDialog::Accepted;
    }
    return QDialog::exec();
}

void QtControllerSelectorDialog::ApplyConfiguration() {
    const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
    Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
    OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());

    Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
    Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}

void QtControllerSelectorDialog::LoadConfiguration() {
    for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
        const auto connected =
            Settings::values.players.GetValue()[index].connected ||
            (index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
        player_groupboxes[index]->setChecked(connected);
        connected_controller_checkboxes[index]->setChecked(connected);
        emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType(
            Settings::values.players.GetValue()[index].controller_type, index));
    }

    UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);

    ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
    ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}

void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
    ConfigureVibration dialog(this);

    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
                          Qt::WindowSystemMenuHint);
    dialog.setWindowModality(Qt::WindowModal);

    if (dialog.exec() == QDialog::Accepted) {
        dialog.ApplyConfiguration();
    }
}

void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
    ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get());

    dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
                          Qt::WindowSystemMenuHint);
    dialog.setWindowModality(Qt::WindowModal);
    dialog.exec();
}

bool QtControllerSelectorDialog::CheckIfParametersMet() {
    // Here, we check and validate the current configuration against all applicable parameters.
    const auto num_connected_players = static_cast<int>(
        std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
                      [this](const QGroupBox* player) { return player->isChecked(); }));

    const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
    const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;

    // First, check against the number of connected players.
    if (num_connected_players < min_supported_players ||
        num_connected_players > max_supported_players) {
        parameters_met = false;
        ui->buttonBox->setEnabled(parameters_met);
        return parameters_met;
    }

    // Next, check against all connected controllers.
    const auto all_controllers_compatible = [this] {
        for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
            // Skip controllers that are not used, we only care about the currently connected ones.
            if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
                continue;
            }

            const auto compatible = IsControllerCompatible(
                GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index),
                parameters);

            // If any controller is found to be incompatible, return false early.
            if (!compatible) {
                return false;
            }
        }

        // Reaching here means all currently connected controllers are compatible.
        return true;
    }();

    parameters_met = all_controllers_compatible;
    ui->buttonBox->setEnabled(parameters_met);
    return parameters_met;
}

void QtControllerSelectorDialog::SetSupportedControllers() {
    const QString theme = [] {
        if (QIcon::themeName().contains(QStringLiteral("dark"))) {
            return QStringLiteral("_dark");
        } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
            return QStringLiteral("_midnight");
        } else {
            return QString{};
        }
    }();

    if (parameters.enable_single_mode && parameters.allow_handheld) {
        ui->controllerSupported1->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
    } else {
        ui->controllerSupported1->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
    }

    if (parameters.allow_dual_joycons) {
        ui->controllerSupported2->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
    } else {
        ui->controllerSupported2->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
    }

    if (parameters.allow_left_joycon) {
        ui->controllerSupported3->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
    } else {
        ui->controllerSupported3->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
    }

    if (parameters.allow_right_joycon) {
        ui->controllerSupported4->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
    } else {
        ui->controllerSupported4->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
    }

    if (parameters.allow_pro_controller) {
        ui->controllerSupported5->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
    } else {
        ui->controllerSupported5->setStyleSheet(
            QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
                .arg(theme));
    }

    // enable_single_mode overrides min_players and max_players.
    if (parameters.enable_single_mode) {
        ui->numberSupportedLabel->setText(QStringLiteral("1"));
        return;
    }

    if (parameters.min_players == parameters.max_players) {
        ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
    } else {
        ui->numberSupportedLabel->setText(
            QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
    }
}

void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) {
    auto& pairs = index_controller_type_pairs[player_index];

    pairs.clear();
    emulated_controllers[player_index]->clear();

    pairs.emplace_back(emulated_controllers[player_index]->count(),
                       Settings::ControllerType::ProController);
    emulated_controllers[player_index]->addItem(tr("Pro Controller"));

    pairs.emplace_back(emulated_controllers[player_index]->count(),
                       Settings::ControllerType::DualJoyconDetached);
    emulated_controllers[player_index]->addItem(tr("Dual Joycons"));

    pairs.emplace_back(emulated_controllers[player_index]->count(),
                       Settings::ControllerType::LeftJoycon);
    emulated_controllers[player_index]->addItem(tr("Left Joycon"));

    pairs.emplace_back(emulated_controllers[player_index]->count(),
                       Settings::ControllerType::RightJoycon);
    emulated_controllers[player_index]->addItem(tr("Right Joycon"));

    if (player_index == 0) {
        pairs.emplace_back(emulated_controllers[player_index]->count(),
                           Settings::ControllerType::Handheld);
        emulated_controllers[player_index]->addItem(tr("Handheld"));
    }
}

Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
    int index, std::size_t player_index) const {
    const auto& pairs = index_controller_type_pairs[player_index];

    const auto it = std::find_if(pairs.begin(), pairs.end(),
                                 [index](const auto& pair) { return pair.first == index; });

    if (it == pairs.end()) {
        return Settings::ControllerType::ProController;
    }

    return it->second;
}

int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type,
                                                           std::size_t player_index) const {
    const auto& pairs = index_controller_type_pairs[player_index];

    const auto it = std::find_if(pairs.begin(), pairs.end(),
                                 [type](const auto& pair) { return pair.second == type; });

    if (it == pairs.end()) {
        return 0;
    }

    return it->first;
}

void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
    if (!player_groupboxes[player_index]->isChecked()) {
        connected_controller_icons[player_index]->setStyleSheet(QString{});
        player_labels[player_index]->show();
        return;
    }

    const QString stylesheet = [this, player_index] {
        switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
                                           player_index)) {
        case Settings::ControllerType::ProController:
            return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
        case Settings::ControllerType::DualJoyconDetached:
            return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
        case Settings::ControllerType::LeftJoycon:
            return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
        case Settings::ControllerType::RightJoycon:
            return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
        case Settings::ControllerType::Handheld:
            return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
        default:
            return QString{};
        }
    }();

    if (stylesheet.isEmpty()) {
        connected_controller_icons[player_index]->setStyleSheet(QString{});
        player_labels[player_index]->show();
        return;
    }

    const QString theme = [] {
        if (QIcon::themeName().contains(QStringLiteral("dark"))) {
            return QStringLiteral("_dark");
        } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
            return QStringLiteral("_midnight");
        } else {
            return QString{};
        }
    }();

    connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
    player_labels[player_index]->hide();
}

void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
    auto& player = Settings::values.players.GetValue()[player_index];

    const auto controller_type = GetControllerTypeFromIndex(
        emulated_controllers[player_index]->currentIndex(), player_index);
    const auto player_connected = player_groupboxes[player_index]->isChecked() &&
                                  controller_type != Settings::ControllerType::Handheld;

    if (player.controller_type == controller_type && player.connected == player_connected) {
        // Set vibration devices in the event that the input device has changed.
        ConfigureVibration::SetVibrationDevices(player_index);
        return;
    }

    // Disconnect the controller first.
    UpdateController(controller_type, player_index, false);

    player.controller_type = controller_type;
    player.connected = player_connected;

    ConfigureVibration::SetVibrationDevices(player_index);

    // Handheld
    if (player_index == 0) {
        auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
        if (controller_type == Settings::ControllerType::Handheld) {
            handheld = player;
        }
        handheld.connected = player_groupboxes[player_index]->isChecked() &&
                             controller_type == Settings::ControllerType::Handheld;
        UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected);
    }

    if (!player.connected) {
        return;
    }

    // This emulates a delay between disconnecting and reconnecting controllers as some games
    // do not respond to a change in controller type if it was instantaneous.
    using namespace std::chrono_literals;
    std::this_thread::sleep_for(20ms);

    UpdateController(controller_type, player_index, player_connected);
}

void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
    if (!player_groupboxes[player_index]->isChecked() ||
        GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
                                   player_index) == Settings::ControllerType::Handheld) {
        led_patterns_boxes[player_index][0]->setChecked(false);
        led_patterns_boxes[player_index][1]->setChecked(false);
        led_patterns_boxes[player_index][2]->setChecked(false);
        led_patterns_boxes[player_index][3]->setChecked(false);
        return;
    }

    led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
    led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
    led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
    led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
}

void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
    if (!parameters.enable_border_color ||
        player_index >= static_cast<std::size_t>(parameters.max_players) ||
        player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
        return;
    }

    player_groupboxes[player_index]->setStyleSheet(
        player_groupboxes[player_index]->styleSheet().append(
            QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
                           "{ border: 1px solid rgba(%2, %3, %4, %5); }")
                .arg(player_index + 1)
                .arg(parameters.border_colors[player_index][0])
                .arg(parameters.border_colors[player_index][1])
                .arg(parameters.border_colors[player_index][2])
                .arg(parameters.border_colors[player_index][3])));
}

void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
    if (!parameters.enable_explain_text ||
        player_index >= static_cast<std::size_t>(parameters.max_players)) {
        return;
    }

    explain_text_labels[player_index]->setText(QString::fromStdString(
        Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
                                                    parameters.explain_text[player_index].size())));
}

void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
    // Disallow changing the console mode if the controller type is handheld.
    ui->radioDocked->setEnabled(!is_handheld);
    ui->radioUndocked->setEnabled(!is_handheld);

    ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
    ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());

    // Also force into undocked mode if the controller type is handheld.
    if (is_handheld) {
        ui->radioUndocked->setChecked(true);
    }
}

void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
    const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;

    switch (max_supported_players) {
    case 0:
    default:
        UNREACHABLE();
        return;
    case 1:
        ui->widgetSpacer->hide();
        ui->widgetSpacer2->hide();
        ui->widgetSpacer3->hide();
        ui->widgetSpacer4->hide();
        break;
    case 2:
        ui->widgetSpacer->hide();
        ui->widgetSpacer2->hide();
        ui->widgetSpacer3->hide();
        break;
    case 3:
        ui->widgetSpacer->hide();
        ui->widgetSpacer2->hide();
        break;
    case 4:
        ui->widgetSpacer->hide();
        break;
    case 5:
    case 6:
    case 7:
    case 8:
        break;
    }

    for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
        // Disconnect any unsupported players here and disable or hide them if applicable.
        Settings::values.players.GetValue()[index].connected = false;
        UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false);
        // Hide the player widgets when max_supported_controllers is less than or equal to 4.
        if (max_supported_players <= 4) {
            player_widgets[index]->hide();
        }

        // Disable and hide the following to prevent these from interaction.
        player_widgets[index]->setDisabled(true);
        connected_controller_checkboxes[index]->setDisabled(true);
        connected_controller_labels[index]->hide();
        connected_controller_checkboxes[index]->hide();
    }
}

QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
    connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
            &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
    connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
            &QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
}

QtControllerSelector::~QtControllerSelector() = default;

void QtControllerSelector::ReconfigureControllers(
    std::function<void()> callback, const Core::Frontend::ControllerParameters& parameters) const {
    this->callback = std::move(callback);
    emit MainWindowReconfigureControllers(parameters);
}

void QtControllerSelector::MainWindowReconfigureFinished() {
    // Acquire the HLE mutex
    std::lock_guard lock(HLE::g_hle_lock);
    callback();
}