aboutsummaryrefslogtreecommitdiff
path: root/src/core/settings.h
blob: 604805615dac54f410fe43db28ddf92e787a62af (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <atomic>
#include <chrono>
#include <map>
#include <optional>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "input_common/settings.h"

namespace Settings {

enum class RendererBackend {
    OpenGL = 0,
    Vulkan = 1,
};

enum class GPUAccuracy : u32 {
    Normal = 0,
    High = 1,
    Extreme = 2,
};

enum class CPUAccuracy {
    Accurate = 0,
    Unsafe = 1,
    DebugMode = 2,
};

extern bool configuring_global;

template <typename Type>
class Setting final {
public:
    Setting() = default;
    explicit Setting(Type val) : global{val} {}
    ~Setting() = default;
    void SetGlobal(bool to_global) {
        use_global = to_global;
    }
    bool UsingGlobal() const {
        return use_global;
    }
    Type GetValue(bool need_global = false) const {
        if (use_global || need_global) {
            return global;
        }
        return local;
    }
    void SetValue(const Type& value) {
        if (use_global) {
            global = value;
        } else {
            local = value;
        }
    }

private:
    bool use_global = true;
    Type global{};
    Type local{};
};

struct TouchFromButtonMap {
    std::string name;
    std::vector<std::string> buttons;
};

struct Values {
    // Audio
    std::string audio_device_id;
    std::string sink_id;
    bool audio_muted;
    Setting<bool> enable_audio_stretching;
    Setting<float> volume;

    // Core
    Setting<bool> use_multi_core;

    // Cpu
    CPUAccuracy cpu_accuracy;

    bool cpuopt_page_tables;
    bool cpuopt_block_linking;
    bool cpuopt_return_stack_buffer;
    bool cpuopt_fast_dispatcher;
    bool cpuopt_context_elimination;
    bool cpuopt_const_prop;
    bool cpuopt_misc_ir;
    bool cpuopt_reduce_misalign_checks;

    bool cpuopt_unsafe_unfuse_fma;
    bool cpuopt_unsafe_reduce_fp_error;

    // Renderer
    Setting<RendererBackend> renderer_backend;
    bool renderer_debug;
    Setting<int> vulkan_device;

    Setting<u16> resolution_factor = Setting(static_cast<u16>(1));
    Setting<int> aspect_ratio;
    Setting<int> max_anisotropy;
    Setting<bool> use_frame_limit;
    Setting<u16> frame_limit;
    Setting<bool> use_disk_shader_cache;
    Setting<GPUAccuracy> gpu_accuracy;
    Setting<bool> use_asynchronous_gpu_emulation;
    Setting<bool> use_nvdec_emulation;
    Setting<bool> use_vsync;
    Setting<bool> use_assembly_shaders;
    Setting<bool> use_asynchronous_shaders;
    Setting<bool> use_fast_gpu_time;

    Setting<float> bg_red;
    Setting<float> bg_green;
    Setting<float> bg_blue;

    // System
    Setting<std::optional<u32>> rng_seed;
    // Measured in seconds since epoch
    Setting<std::optional<std::chrono::seconds>> custom_rtc;
    // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
    std::chrono::seconds custom_rtc_differential;

    s32 current_user;
    Setting<s32> language_index;
    Setting<s32> region_index;
    Setting<s32> time_zone_index;
    Setting<s32> sound_index;

    // Controls
    std::array<PlayerInput, 10> players;

    bool use_docked_mode;

    bool mouse_enabled;
    std::string mouse_device;
    MouseButtonsRaw mouse_buttons;

    bool keyboard_enabled;
    KeyboardKeysRaw keyboard_keys;
    KeyboardModsRaw keyboard_mods;

    bool debug_pad_enabled;
    ButtonsRaw debug_pad_buttons;
    AnalogsRaw debug_pad_analogs;

    bool vibration_enabled;

    bool motion_enabled;
    std::string motion_device;
    std::string touch_device;
    TouchscreenInput touchscreen;
    std::atomic_bool is_device_reload_pending{true};
    bool use_touch_from_button;
    int touch_from_button_map_index;
    std::string udp_input_address;
    u16 udp_input_port;
    u8 udp_pad_index;
    std::vector<TouchFromButtonMap> touch_from_button_maps;

    // Data Storage
    bool use_virtual_sd;
    bool gamecard_inserted;
    bool gamecard_current_game;
    std::string gamecard_path;

    // Debugging
    bool record_frame_times;
    bool use_gdbstub;
    u16 gdbstub_port;
    std::string program_args;
    bool dump_exefs;
    bool dump_nso;
    bool reporting_services;
    bool quest_flag;
    bool disable_macro_jit;

    // Misceallaneous
    std::string log_filter;
    bool use_dev_keys;

    // Services
    std::string bcat_backend;
    bool bcat_boxcat_local;

    // WebService
    bool enable_telemetry;
    std::string web_api_url;
    std::string yuzu_username;
    std::string yuzu_token;

    // Add-Ons
    std::map<u64, std::vector<std::string>> disabled_addons;
} extern values;

float Volume();

bool IsGPULevelExtreme();
bool IsGPULevelHigh();

std::string GetTimeZoneString();

void Apply();
void LogSettings();

// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState();

// Fixes settings that are known to cause issues with the emulator
void Sanitize();

} // namespace Settings