aboutsummaryrefslogtreecommitdiff
path: root/src/common/settings_common.h
blob: c82e174959729436f310ef75a3faad1c717f0238 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <functional>
#include <map>
#include <string>
#include <typeindex>
#include "common/common_types.h"

namespace Settings {

enum class Category : u32 {
    Android,
    Audio,
    Core,
    Cpu,
    CpuDebug,
    CpuUnsafe,
    Renderer,
    RendererAdvanced,
    RendererDebug,
    System,
    SystemAudio,
    DataStorage,
    Debugging,
    DebuggingGraphics,
    GpuDriver,
    Miscellaneous,
    Network,
    WebService,
    AddOns,
    Controls,
    Ui,
    UiAudio,
    UiGeneral,
    UiLayout,
    UiGameList,
    Screenshots,
    Shortcuts,
    Multiplayer,
    Services,
    Paths,
    Linux,
    MaxEnum,
};

constexpr u8 SpecializationTypeMask = 0xf;
constexpr u8 SpecializationAttributeMask = 0xf0;
constexpr u8 SpecializationAttributeOffset = 4;

// Scalar and countable could have better names
enum Specialization : u8 {
    Default = 0,
    Time = 1,        // Duration or specific moment in time
    Hex = 2,         // Hexadecimal number
    List = 3,        // Setting has specific members
    RuntimeList = 4, // Members of the list are determined during runtime
    Scalar = 5,      // Values are continuous
    Countable = 6,   // Can be stepped through
    Paired = 7,      // Another setting is associated with this setting
    Radio = 8,       // Setting should be presented in a radio group

    Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
};

class BasicSetting;

class Linkage {
public:
    explicit Linkage(u32 initial_count = 0);
    ~Linkage();
    std::map<Category, std::vector<BasicSetting*>> by_category{};
    std::map<std::string, Settings::BasicSetting*> by_key{};
    std::vector<std::function<void()>> restore_functions{};
    u32 count;
};

/**
 * BasicSetting is an abstract class that only keeps track of metadata. The string methods are
 * available to get data values out.
 */
class BasicSetting {
protected:
    explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_,
                          bool runtime_modifiable_, u32 specialization,
                          BasicSetting* other_setting);

public:
    virtual ~BasicSetting();

    /*
     * Data retrieval
     */

    /**
     * Returns a string representation of the internal data. If the Setting is Switchable, it
     * respects the internal global state: it is based on GetValue().
     *
     * @returns A string representation of the internal data.
     */
    [[nodiscard]] virtual std::string ToString() const = 0;

    /**
     * Returns a string representation of the global version of internal data. If the Setting is
     * not Switchable, it behaves like ToString.
     *
     * @returns A string representation of the global version of internal data.
     */
    [[nodiscard]] virtual std::string ToStringGlobal() const;

    /**
     * @returns A string representation of the Setting's default value.
     */
    [[nodiscard]] virtual std::string DefaultToString() const = 0;

    /**
     * Returns a string representation of the minimum value of the setting. If the Setting is not
     * ranged, the string represents the default initialization of the data type.
     *
     * @returns A string representation of the minimum value of the setting.
     */
    [[nodiscard]] virtual std::string MinVal() const = 0;

    /**
     * Returns a string representation of the maximum value of the setting. If the Setting is not
     * ranged, the string represents the default initialization of the data type.
     *
     * @returns A string representation of the maximum value of the setting.
     */
    [[nodiscard]] virtual std::string MaxVal() const = 0;

    /**
     * Takes a string input, converts it to the internal data type if necessary, and then runs
     * SetValue with it.
     *
     * @param load String of the input data.
     */
    virtual void LoadString(const std::string& load) = 0;

    /**
     * Returns a string representation of the data. If the data is an enum, it returns a string of
     * the enum value. If the internal data type is not an enum, this is equivalent to ToString.
     *
     * e.g. renderer_backend.Canonicalize() == "OpenGL"
     *
     * @returns Canonicalized string representation of the internal data
     */
    [[nodiscard]] virtual std::string Canonicalize() const = 0;

    /*
     * Metadata
     */

    /**
     * @returns A unique identifier for the Setting's internal data type.
     */
    [[nodiscard]] virtual std::type_index TypeId() const = 0;

    /**
     * Returns true if the Setting's internal data type is an enum.
     *
     * @returns True if the Setting's internal data type is an enum
     */
    [[nodiscard]] virtual constexpr bool IsEnum() const = 0;

    /**
     * Returns true if the current setting is Switchable.
     *
     * @returns If the setting is a SwitchableSetting
     */
    [[nodiscard]] virtual constexpr bool Switchable() const {
        return false;
    }

    /**
     * Returns true to suggest that a frontend can read or write the setting to a configuration
     * file.
     *
     * @returns The save preference
     */
    [[nodiscard]] bool Save() const;

    /**
     * @returns true if the current setting can be changed while the guest is running.
     */
    [[nodiscard]] bool RuntimeModfiable() const;

    /**
     * @returns A unique number corresponding to the setting.
     */
    [[nodiscard]] constexpr u32 Id() const {
        return id;
    }

    /**
     * Returns the setting's category AKA INI group.
     *
     * @returns The setting's category
     */
    [[nodiscard]] Category GetCategory() const;

    /**
     * @returns Extra metadata for data representation in frontend implementations.
     */
    [[nodiscard]] u32 Specialization() const;

    /**
     * @returns Another BasicSetting if one is paired, or nullptr otherwise.
     */
    [[nodiscard]] BasicSetting* PairedSetting() const;

    /**
     * Returns the label this setting was created with.
     *
     * @returns A reference to the label
     */
    [[nodiscard]] const std::string& GetLabel() const;

    /**
     * @returns If the Setting checks input values for valid ranges.
     */
    [[nodiscard]] virtual constexpr bool Ranged() const = 0;

    /**
     * @returns The index of the enum if the underlying setting type is an enum, else max of u32.
     */
    [[nodiscard]] virtual constexpr u32 EnumIndex() const = 0;

    /**
     * @returns True if the underlying type is a floating point storage
     */
    [[nodiscard]] virtual constexpr bool IsFloatingPoint() const = 0;

    /**
     * @returns True if the underlying type is an integer storage
     */
    [[nodiscard]] virtual constexpr bool IsIntegral() const = 0;

    /*
     * Switchable settings
     */

    /**
     * Sets a setting's global state. True means use the normal setting, false to use a custom
     * value. Has no effect if the Setting is not Switchable.
     *
     * @param global The desired state
     */
    virtual void SetGlobal(bool global);

    /**
     * Returns true if the setting is using the normal setting value. Always true if the setting is
     * not Switchable.
     *
     * @returns The Setting's global state
     */
    [[nodiscard]] virtual bool UsingGlobal() const;

private:
    const std::string label; ///< The setting's label
    const Category category; ///< The setting's category AKA INI group
    const u32 id;            ///< Unique integer for the setting
    const bool save; ///< Suggests if the setting should be saved and read to a frontend config
    const bool
        runtime_modifiable;   ///< Suggests if the setting can be modified while a guest is running
    const u32 specialization; ///< Extra data to identify representation of a setting
    BasicSetting* const other_setting; ///< A paired setting
};

} // namespace Settings