aboutsummaryrefslogtreecommitdiff
path: root/src/common/settings.h
blob: fa4aa874766f1bff3247a5452d0524e95acc89cc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <algorithm>
#include <array>
#include <atomic>
#include <map>
#include <optional>
#include <string>
#include <utility>
#include <vector>

#include "common/common_types.h"
#include "common/settings_input.h"

namespace Settings {

enum class RendererBackend : u32 {
    OpenGL = 0,
    Vulkan = 1,
};

enum class ShaderBackend : u32 {
    GLSL = 0,
    GLASM = 1,
    SPIRV = 2,
};

enum class GPUAccuracy : u32 {
    Normal = 0,
    High = 1,
    Extreme = 2,
};

enum class CPUAccuracy : u32 {
    Auto = 0,
    Accurate = 1,
    Unsafe = 2,
};

enum class FullscreenMode : u32 {
    Borderless = 0,
    Exclusive = 1,
};

enum class NvdecEmulation : u32 {
    Off = 0,
    CPU = 1,
    GPU = 2,
};

enum class ResolutionSetup : u32 {
    Res1_2X = 0,
    Res3_4X = 1,
    Res1X = 2,
    Res2X = 3,
    Res3X = 4,
    Res4X = 5,
    Res5X = 6,
    Res6X = 7,
};

enum class ScalingFilter : u32 {
    NearestNeighbor = 0,
    Bilinear = 1,
    Bicubic = 2,
    Gaussian = 3,
    ScaleForce = 4,
    Fsr = 5,
    LastFilter = Fsr,
};

enum class AntiAliasing : u32 {
    None = 0,
    Fxaa = 1,
    LastAA = Fxaa,
};

struct ResolutionScalingInfo {
    u32 up_scale{1};
    u32 down_shift{0};
    f32 up_factor{1.0f};
    f32 down_factor{1.0f};
    bool active{};
    bool downscale{};

    s32 ScaleUp(s32 value) const {
        if (value == 0) {
            return 0;
        }
        return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
    }

    u32 ScaleUp(u32 value) const {
        if (value == 0U) {
            return 0U;
        }
        return std::max((value * up_scale) >> down_shift, 1U);
    }
};

/** The BasicSetting class is a simple resource manager. It defines a label and default value
 * alongside the actual value of the setting for simpler and less-error prone use with frontend
 * configurations. Setting a default value and label is required, though subclasses may deviate from
 * this requirement.
 */
template <typename Type>
class BasicSetting {
protected:
    BasicSetting() = default;

    /**
     * Only sets the setting to the given initializer, leaving the other members to their default
     * initializers.
     *
     * @param global_val Initial value of the setting
     */
    explicit BasicSetting(const Type& global_val) : global{global_val} {}

public:
    /**
     * Sets a default value, label, and setting value.
     *
     * @param default_val Intial value of the setting, and default value of the setting
     * @param name Label for the setting
     */
    explicit BasicSetting(const Type& default_val, const std::string& name)
        : default_value{default_val}, global{default_val}, label{name} {}
    virtual ~BasicSetting() = default;

    /**
     *  Returns a reference to the setting's value.
     *
     * @returns A reference to the setting
     */
    [[nodiscard]] virtual const Type& GetValue() const {
        return global;
    }

    /**
     * Sets the setting to the given value.
     *
     * @param value The desired value
     */
    virtual void SetValue(const Type& value) {
        Type temp{value};
        std::swap(global, temp);
    }

    /**
     * Returns the value that this setting was created with.
     *
     * @returns A reference to the default value
     */
    [[nodiscard]] const Type& GetDefault() const {
        return default_value;
    }

    /**
     * Returns the label this setting was created with.
     *
     * @returns A reference to the label
     */
    [[nodiscard]] const std::string& GetLabel() const {
        return label;
    }

    /**
     * Assigns a value to the setting.
     *
     * @param value The desired setting value
     *
     * @returns A reference to the setting
     */
    virtual const Type& operator=(const Type& value) {
        Type temp{value};
        std::swap(global, temp);
        return global;
    }

    /**
     * Returns a reference to the setting.
     *
     * @returns A reference to the setting
     */
    explicit virtual operator const Type&() const {
        return global;
    }

protected:
    const Type default_value{}; ///< The default value
    Type global{};              ///< The setting
    const std::string label{};  ///< The setting's label
};

/**
 * BasicRangedSetting class is intended for use with quantifiable settings that need a more
 * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
 * simply used to sanitize SetValue and the assignment overload.
 */
template <typename Type>
class BasicRangedSetting : virtual public BasicSetting<Type> {
public:
    /**
     * Sets a default value, minimum value, maximum value, and label.
     *
     * @param default_val Intial value of the setting, and default value of the setting
     * @param min_val Sets the minimum allowed value of the setting
     * @param max_val Sets the maximum allowed value of the setting
     * @param name Label for the setting
     */
    explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
                                const std::string& name)
        : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
    virtual ~BasicRangedSetting() = default;

    /**
     * Like BasicSetting's SetValue, except value is clamped to the range of the setting.
     *
     * @param value The desired value
     */
    void SetValue(const Type& value) override {
        this->global = std::clamp(value, minimum, maximum);
    }

    /**
     * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
     *
     * @param value The desired value
     * @returns A reference to the setting's value
     */
    const Type& operator=(const Type& value) override {
        this->global = std::clamp(value, minimum, maximum);
        return this->global;
    }

    const Type minimum; ///< Minimum allowed value of the setting
    const Type maximum; ///< Maximum allowed value of the setting
};

/**
 * The Setting class is a slightly more complex version of the BasicSetting class. This adds a
 * custom setting to switch to when a guest application specifically requires it. The effect is that
 * other components of the emulator can access the setting's intended value without any need for the
 * component to ask whether the custom or global setting is needed at the moment.
 *
 * By default, the global setting is used.
 *
 * Like the BasicSetting, this requires setting a default value and label to use.
 */
template <typename Type>
class Setting : virtual public BasicSetting<Type> {
public:
    /**
     * Sets a default value, label, and setting value.
     *
     * @param default_val Intial value of the setting, and default value of the setting
     * @param name Label for the setting
     */
    explicit Setting(const Type& default_val, const std::string& name)
        : BasicSetting<Type>(default_val, name) {}
    virtual ~Setting() = default;

    /**
     * Tells this setting to represent either the global or custom setting when other member
     * functions are used.
     *
     * @param to_global Whether to use the global or custom setting.
     */
    void SetGlobal(bool to_global) {
        use_global = to_global;
    }

    /**
     * Returns whether this setting is using the global setting or not.
     *
     * @returns The global state
     */
    [[nodiscard]] bool UsingGlobal() const {
        return use_global;
    }

    /**
     * Returns either the global or custom setting depending on the values of this setting's global
     * state or if the global value was specifically requested.
     *
     * @param need_global Request global value regardless of setting's state; defaults to false
     *
     * @returns The required value of the setting
     */
    [[nodiscard]] virtual const Type& GetValue() const override {
        if (use_global) {
            return this->global;
        }
        return custom;
    }
    [[nodiscard]] virtual const Type& GetValue(bool need_global) const {
        if (use_global || need_global) {
            return this->global;
        }
        return custom;
    }

    /**
     * Sets the current setting value depending on the global state.
     *
     * @param value The new value
     */
    void SetValue(const Type& value) override {
        Type temp{value};
        if (use_global) {
            std::swap(this->global, temp);
        } else {
            std::swap(custom, temp);
        }
    }

    /**
     * Assigns the current setting value depending on the global state.
     *
     * @param value The new value
     *
     * @returns A reference to the current setting value
     */
    const Type& operator=(const Type& value) override {
        Type temp{value};
        if (use_global) {
            std::swap(this->global, temp);
            return this->global;
        }
        std::swap(custom, temp);
        return custom;
    }

    /**
     * Returns the current setting value depending on the global state.
     *
     * @returns A reference to the current setting value
     */
    virtual explicit operator const Type&() const override {
        if (use_global) {
            return this->global;
        }
        return custom;
    }

protected:
    bool use_global{true}; ///< The setting's global state
    Type custom{};         ///< The custom value of the setting
};

/**
 * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
 * for use with quantifiable settings.
 */
template <typename Type>
class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
public:
    /**
     * Sets a default value, minimum value, maximum value, and label.
     *
     * @param default_val Intial value of the setting, and default value of the setting
     * @param min_val Sets the minimum allowed value of the setting
     * @param max_val Sets the maximum allowed value of the setting
     * @param name Label for the setting
     */
    explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
                           const std::string& name)
        : BasicSetting<Type>{default_val, name},
          BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
                                                                                       name} {}
    virtual ~RangedSetting() = default;

    // The following are needed to avoid a MSVC bug
    // (source: https://stackoverflow.com/questions/469508)
    [[nodiscard]] const Type& GetValue() const override {
        return Setting<Type>::GetValue();
    }
    [[nodiscard]] const Type& GetValue(bool need_global) const override {
        return Setting<Type>::GetValue(need_global);
    }
    explicit operator const Type&() const override {
        if (this->use_global) {
            return this->global;
        }
        return this->custom;
    }

    /**
     * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
     * appropriate value depending on the global state.
     *
     * @param value The desired value
     */
    void SetValue(const Type& value) override {
        const Type temp = std::clamp(value, this->minimum, this->maximum);
        if (this->use_global) {
            this->global = temp;
        }
        this->custom = temp;
    }

    /**
     * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
     * Uses the appropriate value depending on the global state.
     *
     * @param value The desired value
     * @returns A reference to the setting's value
     */
    const Type& operator=(const Type& value) override {
        const Type temp = std::clamp(value, this->minimum, this->maximum);
        if (this->use_global) {
            this->global = temp;
            return this->global;
        }
        this->custom = temp;
        return this->custom;
    }
};

/**
 * The InputSetting class allows for getting a reference to either the global or custom members.
 * This is required as we cannot easily modify the values of user-defined types within containers
 * using the SetValue() member function found in the Setting class. The primary purpose of this
 * class is to store an array of 10 PlayerInput structs for both the global and custom setting and
 * allows for easily accessing and modifying both settings.
 */
template <typename Type>
class InputSetting final {
public:
    InputSetting() = default;
    explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
    ~InputSetting() = default;
    void SetGlobal(bool to_global) {
        use_global = to_global;
    }
    [[nodiscard]] bool UsingGlobal() const {
        return use_global;
    }
    [[nodiscard]] Type& GetValue(bool need_global = false) {
        if (use_global || need_global) {
            return global;
        }
        return custom;
    }

private:
    bool use_global{true}; ///< The setting's global state
    Type global{};         ///< The setting
    Type custom{};         ///< The custom setting value
};

struct TouchFromButtonMap {
    std::string name;
    std::vector<std::string> buttons;
};

struct Values {
    // Audio
    BasicSetting<std::string> audio_device_id{"auto", "output_device"};
    BasicSetting<std::string> sink_id{"auto", "output_engine"};
    BasicSetting<bool> audio_muted{false, "audio_muted"};
    RangedSetting<u8> volume{100, 0, 100, "volume"};

    // Core
    Setting<bool> use_multi_core{true, "use_multi_core"};

    // Cpu
    RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
                                            CPUAccuracy::Unsafe, "cpu_accuracy"};
    // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
    BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
    BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};

    BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
    BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
    BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
    BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
    BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
    BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
    BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
    BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
    BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};

    Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
    Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
    Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
    Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
    Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};

    // Renderer
    RangedSetting<RendererBackend> renderer_backend{
        RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
    BasicSetting<bool> renderer_debug{false, "debug"};
    BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
    BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
    BasicSetting<bool> disable_shader_loop_safety_checks{false,
                                                         "disable_shader_loop_safety_checks"};
    Setting<int> vulkan_device{0, "vulkan_device"};

    ResolutionScalingInfo resolution_info{};
    Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
    Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
    Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
    // *nix platforms may have issues with the borderless windowed fullscreen mode.
    // Default to exclusive fullscreen on these platforms for now.
    RangedSetting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32
        FullscreenMode::Borderless,
#else
        FullscreenMode::Exclusive,
#endif
        FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
    RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
    RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
    Setting<bool> use_speed_limit{true, "use_speed_limit"};
    RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
    Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
    RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
                                            GPUAccuracy::Extreme, "gpu_accuracy"};
    Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
    Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
    Setting<bool> accelerate_astc{true, "accelerate_astc"};
    Setting<bool> use_vsync{true, "use_vsync"};
    RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
    BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
    RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
                                                ShaderBackend::SPIRV, "shader_backend"};
    Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
    Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};

    Setting<u8> bg_red{0, "bg_red"};
    Setting<u8> bg_green{0, "bg_green"};
    Setting<u8> bg_blue{0, "bg_blue"};

    // System
    Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
    // Measured in seconds since epoch
    std::optional<s64> custom_rtc;
    // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
    s64 custom_rtc_differential;

    BasicSetting<s32> current_user{0, "current_user"};
    RangedSetting<s32> language_index{1, 0, 17, "language_index"};
    RangedSetting<s32> region_index{1, 0, 6, "region_index"};
    RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
    RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};

    // Controls
    InputSetting<std::array<PlayerInput, 10>> players;

    Setting<bool> use_docked_mode{true, "use_docked_mode"};

    BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};

    Setting<bool> vibration_enabled{true, "vibration_enabled"};
    Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};

    Setting<bool> motion_enabled{true, "motion_enabled"};
    BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
                                            "motion_device"};
    BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};

    BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
    BasicSetting<bool> tas_enable{false, "tas_enable"};
    BasicSetting<bool> tas_loop{false, "tas_loop"};
    BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};

    BasicSetting<bool> mouse_panning{false, "mouse_panning"};
    BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
    BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
    std::string mouse_device;
    MouseButtonsRaw mouse_buttons;

    BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
    BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
    KeyboardKeysRaw keyboard_keys;
    KeyboardModsRaw keyboard_mods;

    BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
    ButtonsRaw debug_pad_buttons;
    AnalogsRaw debug_pad_analogs;

    TouchscreenInput touchscreen;

    BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
    BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
                                           "touch_device"};
    BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
    std::vector<TouchFromButtonMap> touch_from_button_maps;

    std::atomic_bool is_device_reload_pending{true};

    // Data Storage
    BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
    BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
    BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
    BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};

    // Debugging
    bool record_frame_times;
    BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
    BasicSetting<u16> gdbstub_port{0, "gdbstub_port"};
    BasicSetting<std::string> program_args{std::string(), "program_args"};
    BasicSetting<bool> dump_exefs{false, "dump_exefs"};
    BasicSetting<bool> dump_nso{false, "dump_nso"};
    BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
    BasicSetting<bool> reporting_services{false, "reporting_services"};
    BasicSetting<bool> quest_flag{false, "quest_flag"};
    BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
    BasicSetting<bool> extended_logging{false, "extended_logging"};
    BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
    BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};

    // Miscellaneous
    BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
    BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};

    // Network
    BasicSetting<std::string> network_interface{std::string(), "network_interface"};

    // WebService
    BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
    BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
    BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
    BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};

    // Add-Ons
    std::map<u64, std::vector<std::string>> disabled_addons;
};

extern Values values;

bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);

bool IsGPULevelExtreme();
bool IsGPULevelHigh();

bool IsFastmemEnabled();

float Volume();

std::string GetTimeZoneString();

void LogSettings();

void UpdateRescalingInfo();

// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);

} // namespace Settings