aboutsummaryrefslogtreecommitdiff
path: root/src/common/settings.cpp
blob: e1bb4b7ff05d29e42ef820c414b2775afe629f6a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string_view>

#include "common/assert.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"

namespace Settings {

Values values = {};
static bool configuring_global = true;

std::string GetTimeZoneString() {
    static constexpr std::array timezones{
        "auto",      "default",   "CET", "CST6CDT", "Cuba",    "EET",    "Egypt",     "Eire",
        "EST",       "EST5EDT",   "GB",  "GB-Eire", "GMT",     "GMT+0",  "GMT-0",     "GMT0",
        "Greenwich", "Hongkong",  "HST", "Iceland", "Iran",    "Israel", "Jamaica",   "Japan",
        "Kwajalein", "Libya",     "MET", "MST",     "MST7MDT", "Navajo", "NZ",        "NZ-CHAT",
        "Poland",    "Portugal",  "PRC", "PST8PDT", "ROC",     "ROK",    "Singapore", "Turkey",
        "UCT",       "Universal", "UTC", "W-SU",    "WET",     "Zulu",
    };

    const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
    ASSERT(time_zone_index < timezones.size());
    return timezones[time_zone_index];
}

void LogSettings() {
    const auto log_setting = [](std::string_view name, const auto& value) {
        LOG_INFO(Config, "{}: {}", name, value);
    };

    const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
        LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
    };

    LOG_INFO(Config, "yuzu Configuration:");
    log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
    log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
    log_setting("System_CurrentUser", values.current_user);
    log_setting("System_LanguageIndex", values.language_index.GetValue());
    log_setting("System_RegionIndex", values.region_index.GetValue());
    log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
    log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
    log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
    log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
    log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
    log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
    log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
    log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
    log_setting("Renderer_UseAsynchronousGpuEmulation",
                values.use_asynchronous_gpu_emulation.GetValue());
    log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
    log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
    log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
    log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
    log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
    log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
    log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
    log_setting("Audio_OutputEngine", values.sink_id);
    log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
    log_setting("Audio_OutputDevice", values.audio_device_id);
    log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
    log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
    log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
    log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
    log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
    log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
    log_setting("Debugging_ProgramArgs", values.program_args);
    log_setting("Services_BCATBackend", values.bcat_backend);
    log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
}

bool IsConfiguringGlobal() {
    return configuring_global;
}

void SetConfiguringGlobal(bool is_global) {
    configuring_global = is_global;
}

bool IsGPULevelExtreme() {
    return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
}

bool IsGPULevelHigh() {
    return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
           values.gpu_accuracy.GetValue() == GPUAccuracy::High;
}

bool IsFastmemEnabled() {
    if (values.cpu_accuracy.GetValue() == CPUAccuracy::DebugMode) {
        return values.cpuopt_fastmem;
    }
    return true;
}

float Volume() {
    if (values.audio_muted) {
        return 0.0f;
    }
    return values.volume.GetValue();
}

void RestoreGlobalState(bool is_powered_on) {
    // If a game is running, DO NOT restore the global settings state
    if (is_powered_on) {
        return;
    }

    // Audio
    values.enable_audio_stretching.SetGlobal(true);
    values.volume.SetGlobal(true);

    // Core
    values.use_multi_core.SetGlobal(true);

    // CPU
    values.cpu_accuracy.SetGlobal(true);
    values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
    values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
    values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
    values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
    values.cpuopt_unsafe_fastmem_check.SetGlobal(true);

    // Renderer
    values.renderer_backend.SetGlobal(true);
    values.vulkan_device.SetGlobal(true);
    values.aspect_ratio.SetGlobal(true);
    values.max_anisotropy.SetGlobal(true);
    values.use_frame_limit.SetGlobal(true);
    values.frame_limit.SetGlobal(true);
    values.use_disk_shader_cache.SetGlobal(true);
    values.gpu_accuracy.SetGlobal(true);
    values.use_asynchronous_gpu_emulation.SetGlobal(true);
    values.use_nvdec_emulation.SetGlobal(true);
    values.accelerate_astc.SetGlobal(true);
    values.use_vsync.SetGlobal(true);
    values.use_assembly_shaders.SetGlobal(true);
    values.use_asynchronous_shaders.SetGlobal(true);
    values.use_fast_gpu_time.SetGlobal(true);
    values.use_caches_gc.SetGlobal(true);
    values.bg_red.SetGlobal(true);
    values.bg_green.SetGlobal(true);
    values.bg_blue.SetGlobal(true);

    // System
    values.language_index.SetGlobal(true);
    values.region_index.SetGlobal(true);
    values.time_zone_index.SetGlobal(true);
    values.rng_seed.SetGlobal(true);
    values.sound_index.SetGlobal(true);

    // Controls
    values.players.SetGlobal(true);
    values.use_docked_mode.SetGlobal(true);
    values.vibration_enabled.SetGlobal(true);
    values.motion_enabled.SetGlobal(true);
}

} // namespace Settings