Age | Commit message (Collapse) | Author |
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Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
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Supports the Left, Right, Middle, Backward and Forward mouse buttons.
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
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C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
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the click for a button device
This fixes failed assertions that were present in yuzu master code for 18 months.
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Following screens got fixes:
- Configure/Debug
- Configure/Input
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To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.
This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
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Deduplicates array accesses and uses a named variable where appropriate.
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explicitly
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
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This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
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Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
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