Age | Commit message (Expand) | Author |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp |
2021-07-22 | glsl: Address rest of feedback | ameerj |
2021-07-22 | glsl: Conditionally add EXT_texture_shadow_lod | ameerj |
2021-07-22 | glsl: Implement legacy varyings | ameerj |
2021-07-22 | glsl: Track S32 atomics | ameerj |
2021-07-22 | glsl: Wip storage atomic ops | ameerj |
2021-07-22 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp |
2021-07-22 | shader,glasm: Implement legacy texcoord loads | ReinUsesLisp |
2021-07-22 | shader: Track legacy varyings | ReinUsesLisp |
2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp |
2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | shader: Increase the maximum number of storage buffers | ReinUsesLisp |
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp |
2021-07-22 | shader: Implement D3D samplers | ReinUsesLisp |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp |
2021-07-22 | shader: Address feedback | FernandoS27 |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp |
2021-07-22 | shader: Implement PrimitiveId | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | spirv: Implement image buffers | ReinUsesLisp |
2021-07-22 | spirv: Implement Layer stores | ReinUsesLisp |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp |
2021-07-22 | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp |
2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj |
2021-07-22 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp |
2021-07-22 | shader: Interact texture buffers with buffer cache | ReinUsesLisp |
2021-07-22 | shader: Implement texture buffers | ReinUsesLisp |
2021-07-22 | shader: Implement indexed attributes | FernandoS27 |
2021-07-22 | shader: Add subgroup masks | ReinUsesLisp |
2021-07-22 | shader: Mark SSBOs as written when they are | FernandoS27 |
2021-07-22 | shader: Implement ViewportIndex | FernandoS27 |
2021-07-22 | shader: Implement ClipDistance | FernandoS27 |
2021-07-22 | shader: Add PointCoord attribute | FernandoS27 |
2021-07-22 | shader: Add PointSize attribute | ameerj |
2021-07-22 | shader: Implement FSWZADD | ameerj |
2021-07-22 | shader: Better interpolation and disabled attributes support | ReinUsesLisp |
2021-07-22 | shader: Implement front face | ReinUsesLisp |
2021-07-22 | shader: Implement SHFL | ameerj |
2021-07-22 | shader: Implement VOTE | ameerj |
2021-07-22 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp |
2021-07-22 | shader: Partial implementation of LDC | ReinUsesLisp |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp |