Age | Commit message (Expand) | Author |
2023-01-23 | spirv: fix multisampled image fetch | Liam |
2023-01-05 | shader_recompiler: Add comparison operators to descriptor types | Billy Laws |
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow |
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen |
2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei |
2022-10-24 | Merge pull request #8873 from vonchenplus/fix_legacy_location_error | bunnei |
2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow |
2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen |
2022-08-25 | video_code: support rectangle texture | FengChen |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-04-04 | shader_recompiler: Decrease indirect cbuf limit to match hardware | Liam |
2022-04-01 | shader_compiler: support const buffer indirect addressing in GLSL | Liam |
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam |
2022-03-17 | Address review comments | Liam |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp |
2021-11-16 | shader: Fix resolution scaling pass | ReinUsesLisp |
2021-11-16 | ShaderDecompiler: Add initial support for rescaling. | Fernando Sahmkow |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp |
2021-07-22 | glsl: Address rest of feedback | ameerj |
2021-07-22 | glsl: Conditionally add EXT_texture_shadow_lod | ameerj |
2021-07-22 | glsl: Implement legacy varyings | ameerj |
2021-07-22 | glsl: Track S32 atomics | ameerj |
2021-07-22 | glsl: Wip storage atomic ops | ameerj |
2021-07-22 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp |
2021-07-22 | shader,glasm: Implement legacy texcoord loads | ReinUsesLisp |
2021-07-22 | shader: Track legacy varyings | ReinUsesLisp |
2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp |
2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | shader: Increase the maximum number of storage buffers | ReinUsesLisp |
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp |
2021-07-22 | shader: Implement D3D samplers | ReinUsesLisp |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp |
2021-07-22 | shader: Address feedback | FernandoS27 |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp |
2021-07-22 | shader: Implement PrimitiveId | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | spirv: Implement image buffers | ReinUsesLisp |
2021-07-22 | spirv: Implement Layer stores | ReinUsesLisp |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp |
2021-07-22 | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp |