Age | Commit message (Expand) | Author |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow |
2021-07-22 | shader: Avoid usage of C++20 ranges to build in clang | ReinUsesLisp |
2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp |
2021-07-22 | shader: Fix loop safety to SSA pass | ReinUsesLisp |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | shader: Fix forward referencing identity instructions when inserting phi | ReinUsesLisp |
2021-07-22 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp |
2021-07-22 | shader: Intrusively store register values in block for SSA pass | ReinUsesLisp |
2021-07-22 | shader: Fix Phi node types | ReinUsesLisp |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq |
2021-07-22 | shader: Move recursive SSA rewrite to the heap | ReinUsesLisp |
2021-07-22 | shader: Address feedback | FernandoS27 |
2021-07-22 | shader: Address Feedback | FernandoS27 |
2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 |
2021-07-22 | shader: Implement BRX | FernandoS27 |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp |
2021-07-22 | shader: Reorder phi nodes when redefined as undefined opcodes | ReinUsesLisp |
2021-07-22 | shader: Implement CAL inlining function calls | ReinUsesLisp |
2021-07-22 | shader: Implement SEL | ameerj |
2021-07-22 | shader: Support SSA loops on IR | ReinUsesLisp |
2021-07-22 | shader: Misc fixes | ReinUsesLisp |
2021-07-22 | shader: Initial implementation of an AST | ReinUsesLisp |
2021-07-22 | shader: Properly store phi on Inst | ReinUsesLisp |
2021-07-22 | shader: Add pools and rename files | ReinUsesLisp |
2021-07-22 | shader: Remove illegal character in SSA pass | ReinUsesLisp |
2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp |
2021-07-22 | shader: SSA and dominance | ReinUsesLisp |