Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-22 | shader: Add support for native 16-bit floats | ReinUsesLisp | |
2021-07-22 | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | |
2021-07-22 | shader: Fix loop safety to SSA pass | ReinUsesLisp | |
2021-07-22 | shader: Add logging | ReinUsesLisp | |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq | |
Also add a setting for enable Nsight Aftermath. | |||
2021-07-22 | shader: Comment why the array component is not read in TMML | ReinUsesLisp | |
2021-07-22 | tmml: Remove index component from coords vec | ameerj | |
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. | |||
2021-07-22 | shader: Fix VertexA Shaders. | FernandoS27 | |
2021-07-22 | shader: Add 2D and 3D variants to SUATOM and SURED | ReinUsesLisp | |
Used by Claybook. | |||
2021-07-22 | shader: Avoid CPU side undefined behavior on I2F | ReinUsesLisp | |
2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | |
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | |||
2021-07-22 | shader: Implement ISCADD32I | ReinUsesLisp | |
2021-07-22 | shader: Always initialize up reference in structure control flow | ReinUsesLisp | |
Fixes ubsan issue. | |||
2021-07-22 | shader: Fix ImageWrite indexing | ReinUsesLisp | |
2021-07-22 | shader: Fix TMML queries | ReinUsesLisp | |
2021-07-22 | shader: Handle host exceptions | ReinUsesLisp | |
2021-07-22 | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | |
Causes regressions on Bowser's Fury. | |||
2021-07-22 | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | |
2021-07-22 | video_core,shader: Clang-format fixes | ReinUsesLisp | |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
Fixes the identity removal pass. | |||
2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
2021-07-22 | shader_recompiler: GCC fixes | lat9nq | |
Fixes members of unnamed union not being accessible, and one function without a declaration. | |||
2021-07-22 | shader: Use a non-trivial dummy to construct ASL node union | ReinUsesLisp | |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp | |
2021-07-22 | glasm: Implement basic GLASM instructions | ReinUsesLisp | |
2021-07-22 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | |
2021-07-22 | shader: ISET.X implementation | ameerj | |
2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 | |
2021-07-22 | shader: Stub SR_AFFINITY | FernandoS27 | |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
2021-07-22 | shader: Address feedback | FernandoS27 | |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
2021-07-22 | shader: Implement delegation of Exit to dispatcher on CFG | FernandoS27 | |
2021-07-22 | shader: Fix IADD3.CC | ameerj | |
2021-07-22 | shader: Fix VMNMX selector B | ReinUsesLisp | |
2021-07-22 | shader: Remove identity removal pass for better build times | ReinUsesLisp | |
2021-07-22 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | |
2021-07-22 | shader: Simplify code in opcodes.h to fix Intellisense | ReinUsesLisp | |
Avoid using std::array to fix Intellisense not properly compiling this code and disabling itself on all files that include it. While we are at it, change the code to use u8 instead of size_t for the number of instructions in an opcode. | |||
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
2021-07-22 | shader: Refactor atomic_operations_global_memory | ameerj | |
2021-07-22 | shader: add missing include guard in half_floating_point_helper.h | ameerj | |
2021-07-22 | shader: Fix gcc warnings | ReinUsesLisp | |
2021-07-22 | shader: Inline common Value getters | ReinUsesLisp | |
2021-07-22 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | |
2021-07-22 | shader: Improve goto removal algorithm complexity | ReinUsesLisp | |
Find sibling node containing a nephew searching from the nephew itself instead of the uncle. | |||
2021-07-22 | shader: Use memset to reset instruction arguments | ReinUsesLisp | |
2021-07-22 | shader: Inline common Value functions into the header | ReinUsesLisp | |