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path: root/src/shader_recompiler/frontend/maxwell/translate
AgeCommit message (Expand)Author
2022-11-22general: fix compile for Apple ClangLiam
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-04-02fix: typosAndrea Pappacoda
2022-03-21Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J
2022-03-20shader_recompiler: Reduce unused includesameerj
2022-03-18shader_recompiler/EXIT: skip render targets with no outputsLiam
2022-03-17shader_recompiler/EXIT: increment output register on failed enable testLiam
2022-03-16shader_recompiler: Implement LDC.IS address modeLiam
2022-03-08shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick
2022-01-27video_minimum_maximum: Implement src operand selectorsameerj
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
2021-07-22shader: Implement ISETP.Xameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22shader_recompiler: Fix IADD3 input partitioningameerj
2021-07-22shader: Add loggingReinUsesLisp
2021-07-22shader: Comment why the array component is not read in TMMLReinUsesLisp
2021-07-22tmml: Remove index component from coords vecameerj
2021-07-22shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp
2021-07-22shader: Avoid CPU side undefined behavior on I2FReinUsesLisp
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
2021-07-22shader: Implement ISCADD32IReinUsesLisp
2021-07-22shader: Fix ImageWrite indexingReinUsesLisp
2021-07-22shader: Fix TMML queriesReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
2021-07-22shader: Add floating-point rounding to I2FReinUsesLisp
2021-07-22shader: ISET.X implementationameerj
2021-07-22shader: Stub SR_AFFINITYFernandoS27
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22shader: Fix IADD3.CCameerj
2021-07-22shader: Fix VMNMX selector BReinUsesLisp
2021-07-22shader: Refactor atomic_operations_global_memoryameerj
2021-07-22shader: add missing include guard in half_floating_point_helper.hameerj
2021-07-22shader: Simplify code for local memoryReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement F2F (Imm)FernandoS27
2021-07-22shader: Implement IADD3.CC/.XFernandoS27
2021-07-22shader: Implement SR_Y_DIRECTIONFernandoS27
2021-07-22shader: Fix memory barriersReinUsesLisp
2021-07-22shader: Implement BFE and BFI CCameerj
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader: Document and relax cache control on surface instructionsReinUsesLisp