Age | Commit message (Expand) | Author |
2022-11-22 | general: fix compile for Apple Clang | Liam |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen |
2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-04-02 | fix: typos | Andrea Pappacoda |
2022-03-21 | Merge pull request #8038 from liamwhite/exit-register-detection | Ameer J |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj |
2022-03-18 | shader_recompiler/EXIT: skip render targets with no outputs | Liam |
2022-03-17 | shader_recompiler/EXIT: increment output register on failed enable test | Liam |
2022-03-16 | shader_recompiler: Implement LDC.IS address mode | Liam |
2022-03-08 | shader_recompiler/LOP3: Use brute force python results within switch/case. | Markus Wick |
2022-01-27 | video_minimum_maximum: Implement src operand selectors | ameerj |
2021-07-22 | shader: Support out of bound local memory reads and immediate writes | ReinUsesLisp |
2021-07-22 | shader: Implement ISETP.X | ameerj |
2021-07-22 | shader_recompiler, video_core: Resolve clang errors | lat9nq |
2021-07-22 | shader: Account for 33-bit IADD3 scenario | ameerj |
2021-07-22 | shader: Only apply shift on register mode for IADD3 | ReinUsesLisp |
2021-07-22 | shader_recompiler: Fix IADD3 input partitioning | ameerj |
2021-07-22 | shader: Add logging | ReinUsesLisp |
2021-07-22 | shader: Comment why the array component is not read in TMML | ReinUsesLisp |
2021-07-22 | tmml: Remove index component from coords vec | ameerj |
2021-07-22 | shader: Add 2D and 3D variants to SUATOM and SURED | ReinUsesLisp |
2021-07-22 | shader: Avoid CPU side undefined behavior on I2F | ReinUsesLisp |
2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp |
2021-07-22 | shader: Implement ISCADD32I | ReinUsesLisp |
2021-07-22 | shader: Fix ImageWrite indexing | ReinUsesLisp |
2021-07-22 | shader: Fix TMML queries | ReinUsesLisp |
2021-07-22 | shader: Handle host exceptions | ReinUsesLisp |
2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp |
2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp |
2021-07-22 | shader: ISET.X implementation | ameerj |
2021-07-22 | shader: Stub SR_AFFINITY | FernandoS27 |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj |
2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp |
2021-07-22 | shader: Fix IADD3.CC | ameerj |
2021-07-22 | shader: Fix VMNMX selector B | ReinUsesLisp |
2021-07-22 | shader: Refactor atomic_operations_global_memory | ameerj |
2021-07-22 | shader: add missing include guard in half_floating_point_helper.h | ameerj |
2021-07-22 | shader: Simplify code for local memory | ReinUsesLisp |
2021-07-22 | shader: Address feedback | FernandoS27 |
2021-07-22 | shader: Implement F2F (Imm) | FernandoS27 |
2021-07-22 | shader: Implement IADD3.CC/.X | FernandoS27 |
2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Implement BFE and BFI CC | ameerj |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp |
2021-07-22 | shader: Document and relax cache control on surface instructions | ReinUsesLisp |