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path: root/src/shader_recompiler/frontend/ir/microinstruction.cpp
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2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
Fixes the identity removal pass.
2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp
2021-07-22shader: Fix gcc warningsReinUsesLisp
2021-07-22shader: Use memset to reset instruction argumentsReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Inline common Opcode and Inst functionsReinUsesLisp
2021-07-22shader: Fix Phi node typesReinUsesLisp
2021-07-22shader: Fix memory barriersReinUsesLisp
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader: Implement OUTReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22shader: Mark ImageWrite with side effectsReinUsesLisp
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Implement BAR and fix memory barriersReinUsesLisp
2021-07-22shader: Store type of phi nodes in flagsReinUsesLisp
This is needed because pseudo-instructions where invalidated.
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Implement SHFLameerj
2021-07-22shader: Implement NDC [-1, 1], attribute types and default varying ↵ReinUsesLisp
initialization
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Fix instruction transitions in and out of PhiReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22shader: Add support for forward declarationsReinUsesLisp
2021-07-22shader: Misc fixesReinUsesLisp
2021-07-22shader: Initial implementation of an ASTReinUsesLisp
2021-07-22shader: Properly store phi on InstReinUsesLisp
2021-07-22shader: Constant propagation and global memory to storage bufferReinUsesLisp
2021-07-22shader: SSA and dominanceReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp