Age | Commit message (Expand) | Author |
2023-12-18 | shader_recompiler: ignore clip distances beyond driver support level | Liam |
2023-11-19 | renderer_vulkan: ignore viewport stores on non-supporting drivers | Liam |
2023-10-19 | Manually robust on Maxwell and earlier | Kelebek1 |
2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws |
2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 |
2023-04-30 | Define SampleMask as an array | Kelebek1 |
2023-01-05 | Run clang-format | Billy Laws |
2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws |
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow |
2022-12-13 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 |
2022-11-18 | Merge pull request #9253 from vonchenplus/attr_layer | liamwhite |
2022-11-17 | shader: Implement miss attribute layer | FengChen |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph |
2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj |
2022-03-17 | Address review comments | Liam |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam |
2022-03-17 | Address review comments | Liam |
2022-03-14 | shader: add support for const buffer indirect addressing | Liam |
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj |
2021-12-18 | Remove spirv handle legacy related code | vonchenplus |
2021-12-05 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp |
2021-11-04 | Simply legacy attribute implement | Feng Chen |
2021-10-31 | Support gl_FogFragCoord attribute | vonchenplus |
2021-10-26 | Support gl_BackSecondaryColor attribute | vonchenplus |
2021-10-26 | Support gl_FrontSecondaryColor attribute | vonchenplus |
2021-10-26 | Support gl_BackColor attribute | vonchenplus |
2021-09-15 | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. | Fernando Sahmkow |
2021-09-08 | Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute | bunnei |
2021-09-08 | Detail adjustment | Feng Chen |
2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen |
2021-09-03 | Rename parameters | Feng Chen |
2021-09-01 | Add colorfront and txtcoord support | Feng Chen |
2021-08-26 | emit_spirv_context_get_set: Fix Get FrontFace return value | ameerj |
2021-08-19 | SPIR-V: Merge two ifs in EmitGetAttribute | Valeri |
2021-07-22 | shader: Fix disabled attribute default values | ameerj |
2021-07-22 | shader: Fix disabled and unwritten attributes and varyings | ReinUsesLisp |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp |
2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp |
2021-07-22 | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp |
2021-07-22 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq |