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path: root/src/shader_recompiler/backend/glsl
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2021-07-22glsl: Implement SampleId and SetSampleMaskameerj
plus some minor refactoring of implementations
2021-07-22glsl: Add gl_PerVertex in for GSameerj
2021-07-22glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj
2021-07-22glsl: Enable early fragment testsameerj
2021-07-22glsl: Implement more attribute getters and settersameerj
2021-07-22glsl: Implement fswzaddameerj
and wip nv thread shuffle impl
2021-07-22glsl: Implement indexed attribute loadsameerj
2021-07-22glsl: Conditionally add GL_ARB_sparse_texture2ameerj
2021-07-22glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj
Fix for SULD.D
2021-07-22glsl: Remove output generic indexing for geometry stageameerj
2021-07-22glsl: Allow dynamic tracking of variable allocationameerj
2021-07-22glsl: Implement barriersameerj
2021-07-22glsl: Implement image atomics and set layerameerj
along with some more cleanup/oversight fixes
2021-07-22glsl: Fix image gather logicameerj
2021-07-22glsl: Add cbuf access workaround for devices with component indexing bugameerj
2021-07-22glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj
2021-07-22emit_glsl_image: Use immediate offsets when possibleameerj
2021-07-22glsl: Fix <32-bit SSBO writesameerj
and more cleanup
2021-07-22glsl: Cleanup and address feedbackameerj
2021-07-22glsl: Refactor Global memory functionsameerj
2021-07-22glsl: Increase NUM_VARS that can be allocatedameerj
needed for HW:AoC.
2021-07-22glsl: Implement Load/WriteGlobalameerj
along with some other misc changes and fixes
2021-07-22glsl: Implement Imagesameerj
2021-07-22glsl: skip gl_ViewportIndex write if device does not support itameerj
2021-07-22glsl: Implement transform feedbackameerj
2021-07-22glsl: Yet another gl_ViewportIndex fix attemptameerj
2021-07-22glsl: Add gl_ViewportIndex out attributeameerj
2021-07-22emit_glsl_context_get_set: Remove unused functionlat9nq
2021-07-22glsl: Fix precise variable declarationameerj
and add some more separation in the shader for better debugability when dumped
2021-07-22glsl: Implement tessellation shadersameerj
2021-07-22glsl: Implement ImageGradient and other texture function variantsameerj
2021-07-22glsl: Fix atomic SSBO offsetsameerj
and implement misc getters
2021-07-22glsl: Implement geometry shadersameerj
2021-07-22glsl: Use NotImplemented macro with function name outputameerj
2021-07-22glsl: Implement gl_ViewportIndexameerj
SSBU now working
2021-07-22glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj
2021-07-22glsl: Implement precise fp variable allocationameerj
2021-07-22HACK glsl: Write defaults to unused generic attributesameerj
2021-07-22glsl: Fix ssbo indexing and name shadowing between shader stagesameerj
2021-07-22glsl: implement set clip distanceameerj
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22glsl: Rework var alloc to not assign unused resultsameerj
2021-07-22glsl: Rework variable allocator to allow for variable reuseameerj
2021-07-22glsl: Fix ATOM and implement ATOMSameerj
2021-07-22glsl: Use gl_SubGroupInvocationARBameerj
2021-07-22glsl: Implement VOTE for subgroup size potentially largerameerj
2021-07-22glsl: Implement VOTEameerj
2021-07-22glsl: Implement ST{LS}ameerj
2021-07-22glsl: Implement more instructions used by SMOameerj
2021-07-22glsl: Implement more instructions used by SMOameerj
2021-07-22glsl: Fix GetAttribute return valuesameerj
fixes font rendering issues as these were used to index into the ssbos