Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-22 | shader: Add logging | ReinUsesLisp | |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq | |
Also add a setting for enable Nsight Aftermath. | |||
2021-07-22 | glasm: Use ARB_derivative_control conditionally | ReinUsesLisp | |
2021-07-22 | emit_glasm_context_get_set: Remove unused variable | lat9nq | |
2021-07-22 | shader,glasm: Implement legacy texcoord loads | ReinUsesLisp | |
2021-07-22 | glasm: Implement legacy varyings | ReinUsesLisp | |
2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | |
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | |||
2021-07-22 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | |
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | |||
2021-07-22 | glasm: Fix immediate texture coordinate | ReinUsesLisp | |
2021-07-22 | glasm: Reduce reg allocation leaks from an exception to a log | ReinUsesLisp | |
2021-07-22 | glasm: Use integer lod for TXQ | ReinUsesLisp | |
2021-07-22 | glasm: Fix global memory fallbacks | ReinUsesLisp | |
2021-07-22 | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | |
Causes regressions on Bowser's Fury. | |||
2021-07-22 | glasm: Remove unintentional '\n' on Undef32 | ReinUsesLisp | |
2021-07-22 | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | |
2021-07-22 | glasm: Implement Y direction | ReinUsesLisp | |
2021-07-22 | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | |
2021-07-22 | glasm: Implement undef instructions | ReinUsesLisp | |
2021-07-22 | glasm: Fix global memory callbacks | ReinUsesLisp | |
2021-07-22 | glasm: Release phi node registers after they are no longer needed | ReinUsesLisp | |
2021-07-22 | glasm: Fix INeg32 on negative immediates | ReinUsesLisp | |
2021-07-22 | glasm: Remove unnecessary value types | ReinUsesLisp | |
2021-07-22 | glasm: Throw when there are register leaks | ReinUsesLisp | |
2021-07-22 | glasm: Catch more register leaks | ReinUsesLisp | |
Add support for null registers. These are used when an instruction has no usages. This comes handy when an instruction is only used for its CC value, with the caveat of having to invalidate all pseudo-instructions before defining the instruction itself in the register allocator. This commits changes this. Workaround a bug on Nvidia's condition codes conditional execution using branches. | |||
2021-07-22 | glasm: Fix usage counting on phi nodes | ReinUsesLisp | |
2021-07-22 | glasm: Implement global memory fallbacks | ReinUsesLisp | |
2021-07-22 | glasm: Implement int64 add and subtract | ReinUsesLisp | |
2021-07-22 | emit_glasm_context_get_set: Remove unused variable | lat9nq | |
2021-07-22 | glasm: Implement indirect attribute loads | ReinUsesLisp | |
2021-07-22 | glasm: Implement image atomics | ReinUsesLisp | |
2021-07-22 | glasm: Reorder unreachable image atomic insts | ReinUsesLisp | |
Reorder them to the bottom of the file for readability. | |||
2021-07-22 | glasm: Implement gl_Layer stores | ReinUsesLisp | |
2021-07-22 | glasm: Implement SampleId | ReinUsesLisp | |
2021-07-22 | glasm: Implement IsHelperInvocation | ReinUsesLisp | |
2021-07-22 | glasm: Fix EmitVertex's optimization | ReinUsesLisp | |
2021-07-22 | gl_shader_cache,glasm: Conditionally use typeless image reads extension | ReinUsesLisp | |
2021-07-22 | glasm: Implement forced early Z | ReinUsesLisp | |
2021-07-22 | glasm: Simplify patch reads | ReinUsesLisp | |
2021-07-22 | glasm: Fix output patch reads | ReinUsesLisp | |
With this, Luigi's Mansion's sand renders properly. | |||
2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
2021-07-22 | emit_glasm_context_get_and_set.cpp: Add missing semicolons | ameerj | |
2021-07-22 | glasm: Fix patch attribute declarations | ReinUsesLisp | |
2021-07-22 | glasm: Implement FSWZADD | ameerj | |
2021-07-22 | glasm: Implement PrimitiveId attribute read | ReinUsesLisp | |
2021-07-22 | glasm: Implement clip distance stores | ReinUsesLisp | |
2021-07-22 | glasm: Fix tessellation input attributes | ReinUsesLisp | |
2021-07-22 | glasm: Add missing semicolon on tesscoord reading | ReinUsesLisp | |
2021-07-22 | glasm: Fix tessellation headers | ReinUsesLisp | |
2021-07-22 | glasm: Add tessellation shader declarations | ReinUsesLisp | |
2021-07-22 | glasm: Implement TessellationEvaluationPoint | ReinUsesLisp | |