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2021-11-24input_common: Rewrite SDLgerman77
2021-10-11input_common/sdl: Fix joystick rangegerman77
2021-10-02Merge pull request #6979 from german77/joycon_namebunnei
input_common: Add alternative string for joycons
2021-09-10input_common: Enable steam controllers and 8 player supportgerman77
2021-09-06input_common: Add alternative string for joyconsgerman77
2021-08-12input_common: Disable sdl raw input modegerman77
2021-08-07input_common: Improve SDL joystick and hide toggle optiongerman77
2021-07-21Merge pull request #6654 from german77/custom_thresholdbunnei
input_common: Make button threshold customizable
2021-07-20Merge pull request #6649 from german77/toggle_sdlbunnei
input_common: Support SDL toggle buttons
2021-07-20input/sdl_impl: fix rumble support on DualSense. (#6683)Nicolas Jallamion
- value return can be different 0, is not error is normal, error is only -1.
2021-07-16sdl_impl, emu_window: Remove clang ignorelat9nq
Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd
2021-07-15input_common: Make button threshold customizablegerman77
2021-07-15input_common: Support SDL toggle buttonsgerman77
2021-06-01Merge pull request #6318 from german77/dualJoyconbunnei
input_common: Add dual joycon support
2021-05-24Merge pull request #6312 from german77/analogMappingbunnei
input_common: Rewrite sdl analog mapping and fix controller disconnection crash
2021-05-22input_common: Add dual joycon supportgerman77
2021-05-15input_common: Implement SDL motiongerman77
2021-05-15input_common: Fix crash when controller disconnectsgerman77
2021-05-14input_common: Rewrite sdl analog mappinggerman77
2021-04-18general: Ignore implicit-fallthrough for SDL.hlat9nq
SDL 2.0.14 introduces an incompatibility with Clang, causing it to trigger -Wimplicit-fallthrough even though it is marked. Ignore it for now, with a comment mentioning why this is needed.
2021-04-15Merge pull request #6119 from german77/SDLMappingbunnei
InputCommon: Address mapping and naming issues with SDL2
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-03-30InputCommon: Name properly xbox 360 and one controllers, Fix mappings for ↵german77
Nintendo Pro controllers
2021-02-18Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to ↵Morph
compatibility problems with certain controllers""
2021-02-15Merge pull request #3603 from FearlessTobi/port-5123bunnei
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-06Make settings controller image change with controller inputgerman
2021-01-23sdl_impl: Set the maximum vibration duration to 1 secondMorph
2020-12-30Merge pull request #5265 from german77/port5509bunnei
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30Port citra-emu/citra#5509german
2020-12-26Allow to invert analog axis with right clickgerman
2020-11-23input_common: Add more missing [[maybe_unused]] from #4927.bunnei
2020-11-22input_common: Treat warnings as errorsLioncash
Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
2020-11-19Modify rumble amplificationgerman77
2020-11-15sdl_impl: Pump SDL Events at 1000 HzMorph
2020-11-15sdl_impl: Revert to the "old" method of mapping sticksMorph
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes. Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15controllers/npad: Remove the old vibration filterMorph
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15input_common: Add VibrationDevice and VibrationDeviceFactoryMorph
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15controllers/npad: Add heuristics to reduce rumble state changesMorph
Sending too many state changes in a short period of time can cause massive performance issues. As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-10-21sdl_impl: Fix controller reconnection issuesMorph
It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected. This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map. Fix this by only returning an SDLJoystick if and only if it exists in the map.
2020-10-16sdl_impl: Erase the SDLJoystick entry after removing a controllerMorph
Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID. When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input. Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed. Resolve this by properly erasing the SDLJoystick entry from the vector.
2020-10-15input_common/CMakeLists: Make some warnings errorsLioncash
Makes the input_common code warnings consistent with the rest of the codebase.
2020-10-08Merge pull request #4677 from german77/ShakeFromButtonbunnei
InputCommon: Add random motion input for buttons
2020-09-29First implementation of controller rumblegerman
2020-09-25Add random motion input to SDLgerman
2020-08-30sdl_joystick: disable the use of the hidapi drivers due to many problems ↵Vitor Kiguchi
caused by them. The main problem is the loss of compatibility with some controllers, but there are also unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
2020-08-28sdl_impl: Reduce allocations in GetButtonMappingForDevice()Lioncash
These maps can be constexpr arrays of std::pair.
2020-08-28sdl_impl: Make use of std::move on std::string where applicableLioncash
Avoids redundant copies.
2020-08-28sdl_impl: Make use of insert_or_assign() where applicableLioncash
Avoids churning ParamPackage instances.
2020-08-28sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() ↵Lioncash
default arguments We need to add the 'f' suffix to make the right hand side a float and not a double.
2020-08-28sdl_impl: Simplify make_tuple callLioncash
The purpose of make_tuple is that you don't need to explicitly type out the types of the things that comprise said tuple. Given this just returns default values, we can simplify this a bit.