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path: root/src/audio_core/sdl2_sink.cpp
AgeCommit message (Collapse)Author
2022-07-22Project AndioKelebek1
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-01audio_core: remove time stretcherAndrea Pappacoda
Also drop the SoundTouch dependency
2021-06-07Various suggestions by v1993 and lioncashClément Gallet
2021-06-06Add SDL2 audio backendClément Gallet
2018-01-12Massive removal of unused modulesJames Rowe
2017-01-25SDL: Select audio device (#2403)Kloen Lansfiel
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2016-11-22Improve verbosity of audio errors with SDL_GetError()freiro
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-09-07audio_core: Tweak audio latencyMerryMage
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a ↵MerryMage
std::vector
2016-05-07AudioCore: SDL2 SinkMerryMage