aboutsummaryrefslogtreecommitdiff
path: root/src/audio_core/hle/pipe.cpp
AgeCommit message (Collapse)Author
2018-01-12Massive removal of unused modulesJames Rowe
2016-12-11Add all services to the Service namespaceLioncash
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-10-20Fix typosRicardo de Almeida Gonzaga
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-05-07fixup simple type conversions where possibleAlexander Laties
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage
2016-04-25DSP/Pipe: There are 8 pipesMerryMage
2016-03-06DSP: Implement Pipe 2MerryMage
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.