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Diffstat (limited to 'src/yuzu/multiplayer/host_room.cpp')
-rw-r--r--src/yuzu/multiplayer/host_room.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
index a8faa5b248..ef364ee43a 100644
--- a/src/yuzu/multiplayer/host_room.cpp
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -55,12 +55,14 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
// Restore the settings:
- ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue());
+ ui->username->setText(
+ QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
// Use yuzu Web Service user name as nickname by default
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
}
- ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue());
+ ui->room_name->setText(
+ QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
int index = UISettings::values.multiplayer_host_type.GetValue();
@@ -72,7 +74,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
- ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue());
+ ui->room_description->setText(
+ QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));
}
HostRoomWindow::~HostRoomWindow() = default;
@@ -218,8 +221,8 @@ void HostRoomWindow::Host() {
Network::NoPreferredIP, password, token);
// Store settings
- UISettings::values.multiplayer_room_nickname = ui->username->text();
- UISettings::values.multiplayer_room_name = ui->room_name->text();
+ UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString();
+ UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();
UISettings::values.multiplayer_game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.multiplayer_max_player = ui->max_player->value();
@@ -230,7 +233,8 @@ void HostRoomWindow::Host() {
} else {
UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
}
- UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
+ UISettings::values.multiplayer_room_description =
+ ui->room_description->toPlainText().toStdString();
ui->host->setEnabled(true);
emit SaveConfig();
close();