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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 07fa85741e..871ff4ae42 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
}
}
@@ -302,7 +302,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
config->Save();
UpdateStatusButtons();
@@ -571,11 +571,11 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
- bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
- Settings::values.use_multi_core.GetValue();
+ const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
@@ -590,12 +590,12 @@ void GMainWindow::InitializeWidgets() {
return;
}
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
- bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
- Settings::values.use_multi_core.GetValue();
+ const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
@@ -630,7 +630,7 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
});
#endif // HAS_VULKAN
statusBar()->insertPermanentWidget(0, renderer_status_button);
@@ -2130,14 +2130,14 @@ void GMainWindow::OnPauseGame() {
}
void GMainWindow::OnStopGame() {
- Core::System& system{Core::System::GetInstance()};
+ auto& system{Core::System::GetInstance()};
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(system.IsPoweredOn());
UpdateStatusButtons();
}
@@ -2312,10 +2312,11 @@ void GMainWindow::OnConfigurePerGame() {
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
+ const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
- auto result = dialog.exec();
+ const auto result = dialog.exec();
if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@@ -2325,13 +2326,14 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
// Do not cause the global config to write local settings into the config file
- Settings::RestoreGlobalState();
+ const bool is_powered_on = system.IsPoweredOn();
+ Settings::RestoreGlobalState(is_powered_on);
- if (!Core::System::GetInstance().IsPoweredOn()) {
+ if (!is_powered_on) {
config->Save();
}
} else {
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(system.IsPoweredOn());
}
}
@@ -2602,7 +2604,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (emu_thread) {
ShutdownGame();
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}
} else {
@@ -2774,7 +2776,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
if (emu_thread != nullptr) {
ShutdownGame();
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}