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-rw-r--r--src/yuzu/loading_screen.cpp108
1 files changed, 102 insertions, 6 deletions
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
index 0f3c4bb6cb..617b8c858a 100644
--- a/src/yuzu/loading_screen.cpp
+++ b/src/yuzu/loading_screen.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <unordered_map>
#include <QBuffer>
#include <QByteArray>
#include <QHBoxLayout>
@@ -13,10 +14,12 @@
#include <QPixmap>
#include <QProgressBar>
#include <QStyleOption>
-#include <QWindow>
+#include <QTime>
+#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/loader/loader.h"
#include "ui_loading_screen.h"
+#include "video_core/rasterizer_interface.h"
#include "yuzu/loading_screen.h"
// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
@@ -26,10 +29,63 @@
#endif
LoadingScreen::LoadingScreen(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
+ : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
+ previous_stage(VideoCore::LoadCallbackStage::Complete) {
ui->setupUi(this);
- // Progress bar is hidden until we have a use for it.
- ui->progress_bar->hide();
+
+ connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
+ Qt::QueuedConnection);
+ qRegisterMetaType<VideoCore::LoadCallbackStage>();
+
+ stage_translations = {
+ {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
+ {VideoCore::LoadCallbackStage::Raw, tr("Preparing Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Binary, tr("Loading Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
+ };
+ progressbar_style = {
+ {VideoCore::LoadCallbackStage::Prepare,
+ R"(
+QProgressBar {
+ background-color: black;
+}
+QProgressBar::chunk {
+ background-color: white;
+})"},
+ {VideoCore::LoadCallbackStage::Raw,
+ R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #0ab9e6;
+})"},
+ {VideoCore::LoadCallbackStage::Binary,
+ R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})"},
+ {VideoCore::LoadCallbackStage::Complete,
+ R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})"},
+ };
}
LoadingScreen::~LoadingScreen() = default;
@@ -46,7 +102,7 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
backing_buf = std::make_unique<QBuffer>(backing_mem.get());
backing_buf->open(QIODevice::ReadOnly);
- animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
+ animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
animation->start();
ui->banner->setMovie(animation.get());
#endif
@@ -57,14 +113,54 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
map.loadFromData(buffer.data(), buffer.size());
ui->logo->setPixmap(map);
}
+
+ OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 100);
}
-void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
+void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
+ std::size_t total) {
+ using namespace std::chrono;
+ auto now = high_resolution_clock::now();
+ // reset the timer if the stage changes
+ if (stage != previous_stage) {
+ ui->progress_bar->setStyleSheet(progressbar_style[stage]);
+ previous_stage = stage;
+ // reset back to fast shader compiling since the stage changed
+ slow_shader_compile_start = false;
+ }
+ // update the max of the progress bar if the number of shaders change
if (total != previous_total) {
ui->progress_bar->setMaximum(total);
previous_total = total;
}
+
+ QString estimate;
+ // If theres a drastic slowdown in the rate, then display an estimate
+ if (now - previous_time > milliseconds{20}) {
+ if (!slow_shader_compile_start) {
+ slow_shader_start = high_resolution_clock::now();
+ slow_shader_compile_start = true;
+ slow_shader_first_value = value;
+ }
+ // only calculate an estimate time after a second has passed since stage change
+ auto diff = duration_cast<milliseconds>(now - slow_shader_start);
+ if (diff > seconds{1}) {
+ auto eta_mseconds =
+ static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
+ (value - slow_shader_first_value) * diff.count());
+ estimate =
+ tr("Estimated Time %1")
+ .arg(QTime(0, 0, 0, 0)
+ .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
+ .toString("mm:ss"));
+ }
+ }
+
+ // update labels and progress bar
+ ui->stage->setText(stage_translations[stage].arg(value).arg(total));
+ ui->value->setText(estimate);
ui->progress_bar->setValue(value);
+ previous_time = now;
}
void LoadingScreen::paintEvent(QPaintEvent* event) {