diff options
Diffstat (limited to 'src/yuzu/configuration/configure_vibration.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_vibration.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp new file mode 100644 index 0000000000..1c68f28f32 --- /dev/null +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -0,0 +1,66 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/settings.h" +#include "ui_configure_vibration.h" +#include "yuzu/configuration/configure_vibration.h" + +ConfigureVibration::ConfigureVibration(QWidget* parent) + : QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) { + ui->setupUi(this); + + vibration_groupboxes = { + ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3, + ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6, + ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8, + }; + + vibration_spinboxes = { + ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3, + ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6, + ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8, + }; + + const auto& players = Settings::values.players.GetValue(); + + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { + vibration_groupboxes[i]->setChecked(players[i].vibration_enabled); + vibration_spinboxes[i]->setValue(players[i].vibration_strength); + } + + ui->checkBoxAccurateVibration->setChecked( + Settings::values.enable_accurate_vibrations.GetValue()); + + if (!Settings::IsConfiguringGlobal()) { + ui->checkBoxAccurateVibration->setDisabled(true); + } + + RetranslateUI(); +} + +ConfigureVibration::~ConfigureVibration() = default; + +void ConfigureVibration::ApplyConfiguration() { + auto& players = Settings::values.players.GetValue(); + + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { + players[i].vibration_enabled = vibration_groupboxes[i]->isChecked(); + players[i].vibration_strength = vibration_spinboxes[i]->value(); + } + + Settings::values.enable_accurate_vibrations.SetValue( + ui->checkBoxAccurateVibration->isChecked()); +} + +void ConfigureVibration::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureVibration::RetranslateUI() { + ui->retranslateUi(this); +} |