diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 61 |
1 files changed, 32 insertions, 29 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index b1850bc95f..597defe8c6 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -281,24 +281,25 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::clicked, [=, this] { - HandleClick(button_map[button_id], - [=, this](Common::ParamPackage params) { - // Workaround for ZL & ZR for analog triggers like on XBOX controllors. - // Analog triggers (from controllers like the XBOX controller) would not - // work due to a different range of their signals (from 0 to 255 on - // analog triggers instead of -32768 to 32768 on analog joysticks). The - // SDL driver misinterprets analog triggers as analog joysticks. - // TODO: reinterpret the signal range for analog triggers to map the - // values correctly. This is required for the correct emulation of the - // analog triggers of the GameCube controller. - if (button_id == Settings::NativeButton::ZL || - button_id == Settings::NativeButton::ZR) { - params.Set("direction", "+"); - params.Set("threshold", "0.5"); - } - buttons_param[button_id] = std::move(params); - }, - InputCommon::Polling::DeviceType::Button); + HandleClick( + button_map[button_id], + [=, this](Common::ParamPackage params) { + // Workaround for ZL & ZR for analog triggers like on XBOX controllors. + // Analog triggers (from controllers like the XBOX controller) would not + // work due to a different range of their signals (from 0 to 255 on + // analog triggers instead of -32768 to 32768 on analog joysticks). The + // SDL driver misinterprets analog triggers as analog joysticks. + // TODO: reinterpret the signal range for analog triggers to map the + // values correctly. This is required for the correct emulation of the + // analog triggers of the GameCube controller. + if (button_id == Settings::NativeButton::ZL || + button_id == Settings::NativeButton::ZR) { + params.Set("direction", "+"); + params.Set("threshold", "0.5"); + } + buttons_param[button_id] = std::move(params); + }, + InputCommon::Polling::DeviceType::Button); }); connect(button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { @@ -325,12 +326,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i analog_button->setContextMenuPolicy(Qt::CustomContextMenu); connect(analog_button, &QPushButton::clicked, [=, this] { - HandleClick(analog_map_buttons[analog_id][sub_button_id], - [=, this](const Common::ParamPackage& params) { - SetAnalogButton(params, analogs_param[analog_id], - analog_sub_buttons[sub_button_id]); - }, - InputCommon::Polling::DeviceType::Button); + HandleClick( + analog_map_buttons[analog_id][sub_button_id], + [=, this](const Common::ParamPackage& params) { + SetAnalogButton(params, analogs_param[analog_id], + analog_sub_buttons[sub_button_id]); + }, + InputCommon::Polling::DeviceType::Button); }); connect(analog_button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { @@ -357,11 +359,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i tr("After pressing OK, first move your joystick horizontally, " "and then vertically."), QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) { - HandleClick(analog_map_stick[analog_id], - [=, this](const Common::ParamPackage& params) { - analogs_param[analog_id] = params; - }, - InputCommon::Polling::DeviceType::Analog); + HandleClick( + analog_map_stick[analog_id], + [=, this](const Common::ParamPackage& params) { + analogs_param[analog_id] = params; + }, + InputCommon::Polling::DeviceType::Analog); } }); |