diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 61 |
1 files changed, 36 insertions, 25 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 3e785c2243..1ee4725ef4 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -26,8 +26,6 @@ #include "yuzu/configuration/input_profiles.h" #include "yuzu/util/limitable_input_dialog.h" -constexpr std::size_t HANDHELD_INDEX = 8; - const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM> ConfigureInputPlayer::analog_sub_buttons{{ "up", @@ -38,12 +36,10 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM> namespace { +constexpr std::size_t HANDHELD_INDEX = 8; + void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, bool connected) { - auto& player = Settings::values.players.GetValue()[npad_index]; - player.controller_type = controller_type; - player.connected = connected; - Core::System& system{Core::System::GetInstance()}; if (!system.IsPoweredOn()) { return; @@ -563,35 +559,50 @@ void ConfigureInputPlayer::ApplyConfiguration() { } auto& motions = player.motions; + std::transform(motions_param.begin(), motions_param.end(), motions.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); - player.controller_type = - static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex()); - player.connected = ui->groupConnectedController->isChecked(); + const auto controller_type = + GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + const auto player_connected = ui->groupConnectedController->isChecked() && + controller_type != Settings::ControllerType::Handheld; + + if (player.controller_type == controller_type && player.connected == player_connected) { + // Set vibration devices in the event that the input device has changed. + ConfigureVibration::SetVibrationDevices(player_index); + return; + } + + // Disconnect the controller first. + UpdateController(controller_type, player_index, false); + + player.controller_type = controller_type; + player.connected = player_connected; ConfigureVibration::SetVibrationDevices(player_index); - // Player 2-8 - if (player_index != 0) { - UpdateController(player.controller_type, player_index, player.connected); - return; + // Handheld + if (player_index == 0) { + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; + if (controller_type == Settings::ControllerType::Handheld) { + handheld = player; + } + handheld.connected = ui->groupConnectedController->isChecked() && + controller_type == Settings::ControllerType::Handheld; + UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected); } - // Player 1 and Handheld - auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; - // If Handheld is selected, copy all the settings from Player 1 to Handheld. - if (player.controller_type == Settings::ControllerType::Handheld) { - handheld = player; - handheld.connected = ui->groupConnectedController->isChecked(); - player.connected = false; // Disconnect Player 1 - } else { - player.connected = ui->groupConnectedController->isChecked(); - handheld.connected = false; // Disconnect Handheld + if (!player.connected) { + return; } - UpdateController(player.controller_type, player_index, player.connected); - UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected); + // This emulates a delay between disconnecting and reconnecting controllers as some games + // do not respond to a change in controller type if it was instantaneous. + using namespace std::chrono_literals; + std::this_thread::sleep_for(20ms); + + UpdateController(controller_type, player_index, player_connected); } void ConfigureInputPlayer::showEvent(QShowEvent* event) { |