diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input_player.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 87 |
1 files changed, 44 insertions, 43 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 8d6289d8e6..95a9b86146 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -455,7 +455,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) { emit HandheldStateChanged(GetControllerTypeFromIndex(index) == - Core::HID::NpadType::Handheld); + Core::HID::NpadStyleIndex::Handheld); }); } @@ -482,7 +482,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); - const Core::HID::NpadType type = + const Core::HID::NpadStyleIndex type = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (player_index == 0) { @@ -492,10 +492,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); bool is_connected = emulated_controller->IsConnected(true); - emulated_controller_p1->SetNpadType(type); - emulated_controller_hanheld->SetNpadType(type); + emulated_controller_p1->SetNpadStyleIndex(type); + emulated_controller_hanheld->SetNpadStyleIndex(type); if (is_connected) { - if (type == Core::HID::NpadType::Handheld) { + if (type == Core::HID::NpadStyleIndex::Handheld) { emulated_controller_p1->Disconnect(); emulated_controller_hanheld->Connect(); emulated_controller = emulated_controller_hanheld; @@ -507,7 +507,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i } ui->controllerFrame->SetController(emulated_controller); } - emulated_controller->SetNpadType(type); + emulated_controller->SetNpadStyleIndex(type); }); connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this, @@ -607,7 +607,8 @@ void ConfigureInputPlayer::LoadConfiguration() { return; } - const int comboBoxIndex = GetIndexFromControllerType(emulated_controller->GetNpadType(true)); + const int comboBoxIndex = + GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true)); ui->comboControllerType->setCurrentIndex(comboBoxIndex); ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true)); } @@ -810,37 +811,37 @@ void ConfigureInputPlayer::SetConnectableControllers() { if (enable_all || npad_style_set.fullkey == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::ProController); + Core::HID::NpadStyleIndex::ProController); ui->comboControllerType->addItem(tr("Pro Controller")); } if (enable_all || npad_style_set.joycon_dual == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::JoyconDual); + Core::HID::NpadStyleIndex::JoyconDual); ui->comboControllerType->addItem(tr("Dual Joycons")); } if (enable_all || npad_style_set.joycon_left == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::JoyconLeft); + Core::HID::NpadStyleIndex::JoyconLeft); ui->comboControllerType->addItem(tr("Left Joycon")); } if (enable_all || npad_style_set.joycon_right == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::JoyconRight); + Core::HID::NpadStyleIndex::JoyconRight); ui->comboControllerType->addItem(tr("Right Joycon")); } if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::Handheld); + Core::HID::NpadStyleIndex::Handheld); ui->comboControllerType->addItem(tr("Handheld")); } if (enable_all || npad_style_set.gamecube == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::GameCube); + Core::HID::NpadStyleIndex::GameCube); ui->comboControllerType->addItem(tr("GameCube Controller")); } }; @@ -853,19 +854,19 @@ void ConfigureInputPlayer::SetConnectableControllers() { add_controllers(false, system.HIDCore().GetSupportedStyleTag()); } -Core::HID::NpadType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { +Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [index](const auto& pair) { return pair.first == index; }); if (it == index_controller_type_pairs.end()) { - return Core::HID::NpadType::ProController; + return Core::HID::NpadStyleIndex::ProController; } return it->second; } -int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadType type) const { +int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [type](const auto& pair) { return pair.second == type; }); @@ -888,7 +889,7 @@ void ConfigureInputPlayer::UpdateInputDevices() { void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be hidden by any of the following layouts that need @@ -913,15 +914,15 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { std::vector<QWidget*> layout_hidden; switch (layout) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconDual: - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, }; break; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsRight, @@ -929,7 +930,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->bottomRight, }; break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget, ui->buttonShoulderButtonsLeft, @@ -937,7 +938,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->bottomLeft, }; break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, @@ -957,7 +958,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { void ConfigureInputPlayer::UpdateControllerEnabledButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be disabled by any of the following layouts that need @@ -974,13 +975,13 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() { std::vector<QWidget*> layout_disable; switch (layout) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconDual: - case Core::HID::NpadType::Handheld: - case Core::HID::NpadType::JoyconLeft: - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: layout_disable = { ui->buttonHome, ui->buttonLStickPressedGroup, @@ -1007,24 +1008,24 @@ void ConfigureInputPlayer::UpdateMotionButtons() { // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconLeft: - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::Handheld: // Show "Motion 1" and hide "Motion 2". ui->buttonMotionLeftGroup->show(); ui->buttonMotionRightGroup->hide(); break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: // Show "Motion 2" and hide "Motion 1". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->show(); break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: // Hide both "Motion 1/2". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->hide(); break; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: default: // Show both "Motion 1/2". ui->buttonMotionLeftGroup->show(); @@ -1036,15 +1037,15 @@ void ConfigureInputPlayer::UpdateMotionButtons() { void ConfigureInputPlayer::UpdateControllerButtonNames() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } switch (layout) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconDual: - case Core::HID::NpadType::Handheld: - case Core::HID::NpadType::JoyconLeft: - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR")); @@ -1052,7 +1053,7 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() { ui->LStick->setTitle(tr("Left Stick")); ui->RStick->setTitle(tr("Right Stick")); break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("R")); |