diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input_per_game.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input_per_game.cpp | 104 |
1 files changed, 65 insertions, 39 deletions
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp index 5773c268de..af5cee542d 100644 --- a/src/yuzu/configuration/configure_input_per_game.cpp +++ b/src/yuzu/configuration/configure_input_per_game.cpp @@ -13,64 +13,90 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()), profiles(std::make_unique<InputProfiles>()), system{system_} { ui->setupUi(this); - - Settings::values.players.SetGlobal(false); - const auto previous_profile = Settings::values.players.GetValue()[0].profile_name; + const std::array labels = { + ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4, + ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8, + }; + profile_comboboxes = { + ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4, + ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8, + }; const auto& profile_names = profiles->GetInputProfileNames(); + const auto populate_profiles = [this, &profile_names](size_t player_index) { + const auto previous_profile = + Settings::values.players.GetValue()[player_index].profile_name; - ui->profile_player_1->addItem(QString::fromStdString("Use global configuration")); - for (size_t index = 0; index < profile_names.size(); ++index) { - const auto& profile_name = profile_names[index]; - ui->profile_player_1->addItem(QString::fromStdString(profile_name)); - if (profile_name == previous_profile) { - // offset by 1 since the first element is the global config - ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1)); + auto* const player_combobox = profile_comboboxes[player_index]; + player_combobox->addItem(tr("Use global input configuration")); + for (size_t index = 0; index < profile_names.size(); ++index) { + const auto& profile_name = profile_names[index]; + player_combobox->addItem(QString::fromStdString(profile_name)); + if (profile_name == previous_profile) { + // offset by 1 since the first element is the global config + player_combobox->setCurrentIndex(static_cast<int>(index + 1)); + } } + }; + + for (size_t index = 0; index < profile_comboboxes.size(); ++index) { + labels[index]->setText(tr("Player %1 profile").arg(index + 1)); + populate_profiles(index); } + LoadConfiguration(); } void ConfigureInputPerGame::ApplyConfiguration() { LoadConfiguration(); + SaveConfiguration(); +} +void ConfigureInputPerGame::LoadConfiguration() { auto& hid_core = system.HIDCore(); - auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0); + const auto load_player_profile = [this, &hid_core](size_t player_index) { + Settings::values.players.SetGlobal(false); + + auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); + auto* const player_combobox = profile_comboboxes[player_index]; - const auto selection_index = ui->profile_player_1->currentIndex(); - if (selection_index == 0) { - Settings::values.players.SetGlobal(true); + const auto selection_index = player_combobox->currentIndex(); + if (selection_index == 0) { + Settings::values.players.GetValue()[player_index].profile_name = ""; + Settings::values.players.SetGlobal(true); + emulated_controller->ReloadFromSettings(); + return; + } + const auto profile_name = player_combobox->itemText(selection_index).toStdString(); + if (profile_name.empty()) { + return; + } + profiles->LoadProfile(profile_name, player_index); + Settings::values.players.GetValue()[player_index].profile_name = profile_name; emulated_controller->ReloadFromSettings(); - return; - } else { - Settings::values.players.SetGlobal(false); - } - const QString profile_name = ui->profile_player_1->itemText(selection_index); - if (profile_name.isEmpty()) { - return; + }; + + for (size_t index = 0; index < profile_comboboxes.size(); ++index) { + load_player_profile(index); } - profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0); - emulated_controller->ReloadFromSettings(); } -void ConfigureInputPerGame::LoadConfiguration() { - auto& hid_core = system.HIDCore(); - auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0); - +void ConfigureInputPerGame::SaveConfiguration() { Settings::values.players.SetGlobal(false); - const auto selection_index = ui->profile_player_1->currentIndex(); - if (selection_index == 0) { - Settings::values.players.GetValue()[0].profile_name = ""; - Settings::values.players.SetGlobal(true); + auto& hid_core = system.HIDCore(); + const auto save_player_profile = [this, &hid_core](size_t player_index) { + const auto selection_index = profile_comboboxes[player_index]->currentIndex(); + if (selection_index == 0) { + return; + } + auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); + profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name, + player_index); emulated_controller->ReloadFromSettings(); - return; - } - const QString profile_name = ui->profile_player_1->itemText(selection_index); - if (profile_name.isEmpty()) { - return; + }; + + for (size_t index = 0; index < profile_comboboxes.size(); ++index) { + save_player_profile(index); } - profiles->LoadProfile(profile_name.toStdString(), 0); - Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString(); - emulated_controller->ReloadFromSettings(); } |