diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 422022d02b..1599299db2 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -39,12 +39,11 @@ void CallConfigureDialog(ConfigureInput& parent, Args&&... args) { } } // Anonymous namespace -void OnDockedModeChanged(bool last_state, bool new_state) { +void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system) { if (last_state == new_state) { return; } - Core::System& system{Core::System::GetInstance()}; if (!system.IsPoweredOn()) { return; } @@ -66,9 +65,9 @@ void OnDockedModeChanged(bool last_state, bool new_state) { } } -ConfigureInput::ConfigureInput(QWidget* parent) +ConfigureInput::ConfigureInput(Core::System& system_, QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()), - profiles(std::make_unique<InputProfiles>()) { + profiles(std::make_unique<InputProfiles>(system_)), system{system_} { ui->setupUi(this); } @@ -77,22 +76,22 @@ ConfigureInput::~ConfigureInput() = default; void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, std::size_t max_players) { player_controllers = { - new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, - profiles.get()), - new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem, - profiles.get()), - new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem, - profiles.get()), - new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem, - profiles.get()), - new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem, - profiles.get()), - new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem, - profiles.get()), - new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem, - profiles.get()), - new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem, - profiles.get()), + new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), + new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), + new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), + new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), + new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), + new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), + new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), + new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem, profiles.get(), + system), }; player_tabs = { @@ -148,7 +147,8 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); ui->tabAdvanced->layout()->addWidget(advanced); connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] { - CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get()); + CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(), + system); }); connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] { CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem); @@ -204,7 +204,7 @@ void ConfigureInput::ApplyConfiguration() { const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()); - OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); + OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); |