diff options
Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 265 |
1 files changed, 122 insertions, 143 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index f2977719ce..5200d2d0e3 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -8,18 +8,32 @@ #include <QSignalBlocker> #include <QTimer> -#include "configuration/configure_touchscreen_advanced.h" #include "core/core.h" #include "core/hle/service/am/am.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" -#include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/sm/sm.h" #include "ui_configure_input.h" +#include "ui_configure_input_advanced.h" #include "ui_configure_input_player.h" +#include "yuzu/configuration/configure_debug_controller.h" #include "yuzu/configuration/configure_input.h" +#include "yuzu/configuration/configure_input_advanced.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_mouse_advanced.h" +#include "yuzu/configuration/configure_touchscreen_advanced.h" + +namespace { +template <typename Dialog, typename... Args> +void CallConfigureDialog(ConfigureInput& parent, Args&&... args) { + Dialog dialog(&parent, std::forward<Args>(args)...); + + const auto res = dialog.exec(); + if (res == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} +} // Anonymous namespace void OnDockedModeChanged(bool last_state, bool new_state) { if (last_state == new_state) { @@ -48,97 +62,93 @@ void OnDockedModeChanged(bool last_state, bool new_state) { } } -namespace { -template <typename Dialog, typename... Args> -void CallConfigureDialog(ConfigureInput& parent, Args&&... args) { - parent.ApplyConfiguration(); - Dialog dialog(&parent, std::forward<Args>(args)...); - - const auto res = dialog.exec(); - if (res == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } -} -} // Anonymous namespace - ConfigureInput::ConfigureInput(QWidget* parent) - : QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) { + : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) { ui->setupUi(this); - players_controller = { - ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox, - ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox, + player_controllers = { + new ConfigureInputPlayer(this, 0, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 1, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 2, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 3, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 4, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 5, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 6, ui->consoleInputSettings), + new ConfigureInputPlayer(this, 7, ui->consoleInputSettings), }; - players_configure = { - ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure, - ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure, + player_tabs = { + ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, + ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, }; - RetranslateUI(); - LoadConfiguration(); - UpdateUIEnabled(); - - connect(ui->restore_defaults_button, &QPushButton::clicked, this, - &ConfigureInput::RestoreDefaults); + player_connected = { + ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected, + ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected, + ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, + }; - for (auto* enabled : players_controller) { - connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this, - &ConfigureInput::UpdateUIEnabled); + for (std::size_t i = 0; i < player_tabs.size(); ++i) { + player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); + player_tabs[i]->layout()->addWidget(player_controllers[i]); + connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) { + if (is_connected) { + for (std::size_t index = 0; index <= i; ++index) { + player_connected[index]->setChecked(is_connected); + } + } else { + for (std::size_t index = i; index < player_tabs.size(); ++index) { + player_connected[index]->setChecked(is_connected); + } + } + }); + connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, + [&] { UpdateAllInputDevices(); }); + connect(player_connected[i], &QCheckBox::stateChanged, + [&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); }); } - connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->handheld_connected, &QCheckBox::stateChanged, this, - &ConfigureInput::UpdateUIEnabled); - connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled); - connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this, - &ConfigureInput::UpdateUIEnabled); - - for (std::size_t i = 0; i < players_configure.size(); ++i) { - connect(players_configure[i], &QPushButton::clicked, this, - [this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); }); - } - - connect(ui->handheld_configure, &QPushButton::clicked, this, - [this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); }); - - connect(ui->debug_configure, &QPushButton::clicked, this, - [this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); }); - - connect(ui->mouse_advanced, &QPushButton::clicked, this, + // Only the first player can choose handheld mode so connect the signal just to player 1 + connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged, + [&](bool is_handheld) { UpdateDockedState(is_handheld); }); + + advanced = new ConfigureInputAdvanced(this); + ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); + ui->tabAdvanced->layout()->addWidget(advanced); + connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, + [this] { CallConfigureDialog<ConfigureDebugController>(*this); }); + connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); }); - - connect(ui->touchscreen_advanced, &QPushButton::clicked, this, + connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog, [this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); }); + + connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); }); + connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); }); + + RetranslateUI(); + LoadConfiguration(); } ConfigureInput::~ConfigureInput() = default; -void ConfigureInput::ApplyConfiguration() { - for (std::size_t i = 0; i < players_controller.size(); ++i) { - const auto controller_type_index = players_controller[i]->currentIndex(); - - Settings::values.players[i].connected = controller_type_index != 0; +QList<QWidget*> ConfigureInput::GetSubTabs() const { + return { + ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5, + ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, ui->tabAdvanced, + }; +} - if (controller_type_index > 0) { - Settings::values.players[i].type = - static_cast<Settings::ControllerType>(controller_type_index - 1); - } else { - Settings::values.players[i].type = Settings::ControllerType::DualJoycon; - } +void ConfigureInput::ApplyConfiguration() { + for (auto controller : player_controllers) { + controller->ApplyConfiguration(); } + advanced->ApplyConfiguration(); + const bool pre_docked_mode = Settings::values.use_docked_mode; - Settings::values.use_docked_mode = ui->use_docked_mode->isChecked(); + Settings::values.use_docked_mode = ui->radioDocked->isChecked(); OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); - Settings::values - .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)] - .connected = ui->handheld_connected->isChecked(); - Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked(); - Settings::values.mouse_enabled = ui->mouse_enabled->isChecked(); - Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked(); - Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked(); + + Settings::values.vibration_enabled = ui->vibrationGroup->isChecked(); } void ConfigureInput::changeEvent(QEvent* event) { @@ -146,94 +156,63 @@ void ConfigureInput::changeEvent(QEvent* event) { RetranslateUI(); } - QDialog::changeEvent(event); + QWidget::changeEvent(event); } void ConfigureInput::RetranslateUI() { ui->retranslateUi(this); - RetranslateControllerComboBoxes(); } -void ConfigureInput::RetranslateControllerComboBoxes() { - for (auto* controller_box : players_controller) { - [[maybe_unused]] const QSignalBlocker blocker(controller_box); - - controller_box->clear(); - controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"), - tr("Single Right Joycon"), tr("Single Left Joycon")}); - } - +void ConfigureInput::LoadConfiguration() { LoadPlayerControllerIndices(); -} + UpdateDockedState(Settings::values.players[0].controller_type == + Settings::ControllerType::Handheld); -void ConfigureInput::UpdateUIEnabled() { - bool hit_disabled = false; - for (auto* player : players_controller) { - player->setDisabled(hit_disabled); - if (hit_disabled) { - player->setCurrentIndex(0); - } - if (!hit_disabled && player->currentIndex() == 0) { - hit_disabled = true; - } - } + ui->vibrationGroup->setChecked(Settings::values.vibration_enabled); +} - for (std::size_t i = 0; i < players_controller.size(); ++i) { - players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0); +void ConfigureInput::LoadPlayerControllerIndices() { + for (std::size_t i = 0; i < player_connected.size(); ++i) { + const auto connected = Settings::values.players[i].connected || + (i == 0 && Settings::values.players[8].connected); + player_connected[i]->setChecked(connected); } +} - ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() && - !ui->use_docked_mode->isChecked()); - ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked()); - ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() && - !ui->use_docked_mode->isChecked()); - ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked()); - ui->debug_configure->setEnabled(ui->debug_enabled->isChecked()); - ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked()); +void ConfigureInput::ClearAll() { + // We don't have a good way to know what tab is active, but we can find out by getting the + // parent of the consoleInputSettings + auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent()); + player_tab->ClearAll(); } -void ConfigureInput::LoadConfiguration() { - std::stable_partition( - Settings::values.players.begin(), - Settings::values.players.begin() + - Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD), - [](const auto& player) { return player.connected; }); +void ConfigureInput::RestoreDefaults() { + // We don't have a good way to know what tab is active, but we can find out by getting the + // parent of the consoleInputSettings + auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent()); + player_tab->RestoreDefaults(); + + ui->radioDocked->setChecked(true); + ui->radioUndocked->setChecked(false); + ui->vibrationGroup->setChecked(true); +} - LoadPlayerControllerIndices(); +void ConfigureInput::UpdateDockedState(bool is_handheld) { + // If the controller type is handheld only, disallow changing docked mode + ui->radioDocked->setEnabled(!is_handheld); + ui->radioUndocked->setEnabled(!is_handheld); - ui->use_docked_mode->setChecked(Settings::values.use_docked_mode); - ui->handheld_connected->setChecked( - Settings::values - .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)] - .connected); - ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled); - ui->mouse_enabled->setChecked(Settings::values.mouse_enabled); - ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled); - ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); - - UpdateUIEnabled(); -} + ui->radioDocked->setChecked(Settings::values.use_docked_mode); + ui->radioUndocked->setChecked(!Settings::values.use_docked_mode); -void ConfigureInput::LoadPlayerControllerIndices() { - for (std::size_t i = 0; i < players_controller.size(); ++i) { - const auto connected = Settings::values.players[i].connected; - players_controller[i]->setCurrentIndex( - connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0); + // If its handheld only, force docked mode off (since you can't play handheld in a dock) + if (is_handheld) { + ui->radioUndocked->setChecked(true); } } -void ConfigureInput::RestoreDefaults() { - players_controller[0]->setCurrentIndex(2); - - for (std::size_t i = 1; i < players_controller.size(); ++i) { - players_controller[i]->setCurrentIndex(0); +void ConfigureInput::UpdateAllInputDevices() { + for (const auto& player : player_controllers) { + player->UpdateInputDevices(); } - - ui->use_docked_mode->setCheckState(Qt::Unchecked); - ui->handheld_connected->setCheckState(Qt::Unchecked); - ui->mouse_enabled->setCheckState(Qt::Unchecked); - ui->keyboard_enabled->setCheckState(Qt::Unchecked); - ui->debug_enabled->setCheckState(Qt::Unchecked); - ui->touchscreen_enabled->setCheckState(Qt::Checked); - UpdateUIEnabled(); } |