diff options
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 187 |
1 files changed, 43 insertions, 144 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index c0a044767a..4db18673d4 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -1,104 +1,68 @@ // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <vector> +#include <QLabel> +#include <qnamespace.h> #include "common/settings.h" #include "core/core.h" #include "ui_configure_graphics_advanced.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_graphics_advanced.h" +#include "yuzu/configuration/shared_translation.h" +#include "yuzu/configuration/shared_widget.h" -ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent) - : QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} { +ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced( + const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_, + const ConfigurationShared::Builder& builder, QWidget* parent) + : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} { ui->setupUi(this); - SetupPerGameUI(); + Setup(builder); SetConfiguration(); - ui->enable_compute_pipelines_checkbox->setVisible(false); + checkbox_enable_compute_pipelines->setVisible(false); } ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; -void ConfigureGraphicsAdvanced::SetConfiguration() { - const bool runtime_lock = !system.IsPoweredOn(); - ui->use_reactive_flushing->setEnabled(runtime_lock); - ui->async_present->setEnabled(runtime_lock); - ui->renderer_force_max_clock->setEnabled(runtime_lock); - ui->async_astc->setEnabled(runtime_lock); - ui->astc_recompression_combobox->setEnabled(runtime_lock); - ui->use_asynchronous_shaders->setEnabled(runtime_lock); - ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); - ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock); - - ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); - ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); - ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); - ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); - ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); - ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); - ui->use_vulkan_driver_pipeline_cache->setChecked( - Settings::values.use_vulkan_driver_pipeline_cache.GetValue()); - ui->enable_compute_pipelines_checkbox->setChecked( - Settings::values.enable_compute_pipelines.GetValue()); - ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue()); - ui->barrier_feedback_loops_checkbox->setChecked( - Settings::values.barrier_feedback_loops.GetValue()); - - if (Settings::IsConfiguringGlobal()) { - ui->gpu_accuracy->setCurrentIndex( - static_cast<int>(Settings::values.gpu_accuracy.GetValue())); - ui->anisotropic_filtering_combobox->setCurrentIndex( - Settings::values.max_anisotropy.GetValue()); - ui->astc_recompression_combobox->setCurrentIndex( - static_cast<int>(Settings::values.astc_recompression.GetValue())); - } else { - ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); - ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, - &Settings::values.max_anisotropy); - ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox, - &Settings::values.astc_recompression); - ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, - !Settings::values.gpu_accuracy.UsingGlobal()); - ConfigurationShared::SetHighlight(ui->af_label, - !Settings::values.max_anisotropy.UsingGlobal()); - ConfigurationShared::SetHighlight(ui->label_astc_recompression, - !Settings::values.astc_recompression.UsingGlobal()); +void ConfigureGraphicsAdvanced::SetConfiguration() {} + +void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builder) { + auto& layout = *ui->populate_target->layout(); + std::map<u32, QWidget*> hold{}; // A map will sort the data for us + + for (auto setting : + Settings::values.linkage.by_category[Settings::Category::RendererAdvanced]) { + ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs); + + if (widget == nullptr) { + continue; + } + if (!widget->Valid()) { + widget->deleteLater(); + continue; + } + + hold.emplace(setting->Id(), widget); + + // Keep track of enable_compute_pipelines so we can display it when needed + if (setting->Id() == Settings::values.enable_compute_pipelines.Id()) { + checkbox_enable_compute_pipelines = widget; + } + } + for (const auto& [id, widget] : hold) { + layout.addWidget(widget); } } void ConfigureGraphicsAdvanced::ApplyConfiguration() { - ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation, - ui->async_present, async_present); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, - ui->renderer_force_max_clock, - renderer_force_max_clock); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, - ui->anisotropic_filtering_combobox); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, - ui->use_reactive_flushing, use_reactive_flushing); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, - async_astc); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression, - ui->astc_recompression_combobox); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, - ui->use_asynchronous_shaders, - use_asynchronous_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, - ui->use_fast_gpu_time, use_fast_gpu_time); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache, - ui->use_vulkan_driver_pipeline_cache, - use_vulkan_driver_pipeline_cache); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines, - ui->enable_compute_pipelines_checkbox, - enable_compute_pipelines); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate, - ui->use_video_framerate_checkbox, use_video_framerate); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops, - ui->barrier_feedback_loops_checkbox, - barrier_feedback_loops); + const bool is_powered_on = system.IsPoweredOn(); + for (const auto& func : apply_funcs) { + func(is_powered_on); + } } void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { @@ -113,71 +77,6 @@ void ConfigureGraphicsAdvanced::RetranslateUI() { ui->retranslateUi(this); } -void ConfigureGraphicsAdvanced::SetupPerGameUI() { - // Disable if not global (only happens during game) - if (Settings::IsConfiguringGlobal()) { - ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); - ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); - ui->renderer_force_max_clock->setEnabled( - Settings::values.renderer_force_max_clock.UsingGlobal()); - ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); - ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); - ui->astc_recompression_combobox->setEnabled( - Settings::values.astc_recompression.UsingGlobal()); - ui->use_asynchronous_shaders->setEnabled( - Settings::values.use_asynchronous_shaders.UsingGlobal()); - ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); - ui->use_vulkan_driver_pipeline_cache->setEnabled( - Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal()); - ui->anisotropic_filtering_combobox->setEnabled( - Settings::values.max_anisotropy.UsingGlobal()); - ui->enable_compute_pipelines_checkbox->setEnabled( - Settings::values.enable_compute_pipelines.UsingGlobal()); - ui->use_video_framerate_checkbox->setEnabled( - Settings::values.use_video_framerate.UsingGlobal()); - ui->barrier_feedback_loops_checkbox->setEnabled( - Settings::values.barrier_feedback_loops.UsingGlobal()); - - return; - } - - ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation, - async_present); - ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, - Settings::values.renderer_force_max_clock, - renderer_force_max_clock); - ConfigurationShared::SetColoredTristate( - ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); - ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, - async_astc); - ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, - Settings::values.use_asynchronous_shaders, - use_asynchronous_shaders); - ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, - Settings::values.use_fast_gpu_time, use_fast_gpu_time); - ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache, - Settings::values.use_vulkan_driver_pipeline_cache, - use_vulkan_driver_pipeline_cache); - ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox, - Settings::values.enable_compute_pipelines, - enable_compute_pipelines); - ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox, - Settings::values.use_video_framerate, - use_video_framerate); - ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox, - Settings::values.barrier_feedback_loops, - barrier_feedback_loops); - ConfigurationShared::SetColoredComboBox( - ui->gpu_accuracy, ui->label_gpu_accuracy, - static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); - ConfigurationShared::SetColoredComboBox( - ui->anisotropic_filtering_combobox, ui->af_label, - static_cast<int>(Settings::values.max_anisotropy.GetValue(true))); - ConfigurationShared::SetColoredComboBox( - ui->astc_recompression_combobox, ui->label_astc_recompression, - static_cast<int>(Settings::values.astc_recompression.GetValue(true))); -} - void ConfigureGraphicsAdvanced::ExposeComputeOption() { - ui->enable_compute_pipelines_checkbox->setVisible(true); + checkbox_enable_compute_pipelines->setVisible(true); } |