diff options
Diffstat (limited to 'src/yuzu/configuration/configure_general.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_general.cpp | 78 |
1 files changed, 64 insertions, 14 deletions
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 74b2ad537b..1fb62d1cfe 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -7,17 +7,21 @@ #include "core/core.h" #include "core/settings.h" #include "ui_configure_general.h" +#include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_general.h" #include "yuzu/uisettings.h" ConfigureGeneral::ConfigureGeneral(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGeneral) { - ui->setupUi(this); + SetupPerGameUI(); + SetConfiguration(); - connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled); + connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, [this]() { + ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked); + }); } ConfigureGeneral::~ConfigureGeneral() = default; @@ -26,27 +30,56 @@ void ConfigureGeneral::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); ui->use_multi_core->setEnabled(runtime_lock); - ui->use_multi_core->setChecked(Settings::values.use_multi_core); + ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue()); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse); - ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); - ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); - ui->frame_limit->setValue(Settings::values.frame_limit); + ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); + ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); + + if (!Settings::configuring_global) { + if (Settings::values.use_multi_core.UsingGlobal()) { + ui->use_multi_core->setCheckState(Qt::PartiallyChecked); + } + if (Settings::values.use_frame_limit.UsingGlobal()) { + ui->toggle_frame_limit->setCheckState(Qt::PartiallyChecked); + } + } + + ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked && + ui->toggle_frame_limit->isEnabled()); } void ConfigureGeneral::ApplyConfiguration() { - UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); - UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); - UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); - UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); - - Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); - Settings::values.frame_limit = ui->frame_limit->value(); - Settings::values.use_multi_core = ui->use_multi_core->isChecked(); + if (Settings::configuring_global) { + UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); + UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); + UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); + UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); + + // Guard if during game and set to game-specific value + if (Settings::values.use_frame_limit.UsingGlobal()) { + Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() == + Qt::Checked); + Settings::values.frame_limit.SetValue(ui->frame_limit->value()); + Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked()); + } + } else { + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, + ui->use_multi_core); + + bool global_frame_limit = ui->toggle_frame_limit->checkState() == Qt::PartiallyChecked; + Settings::values.use_frame_limit.SetGlobal(global_frame_limit); + Settings::values.frame_limit.SetGlobal(global_frame_limit); + if (!global_frame_limit) { + Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() == + Qt::Checked); + Settings::values.frame_limit.SetValue(ui->frame_limit->value()); + } + } } void ConfigureGeneral::changeEvent(QEvent* event) { @@ -60,3 +93,20 @@ void ConfigureGeneral::changeEvent(QEvent* event) { void ConfigureGeneral::RetranslateUI() { ui->retranslateUi(this); } + +void ConfigureGeneral::SetupPerGameUI() { + if (Settings::configuring_global) { + ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal()); + ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal()); + + return; + } + + ui->toggle_check_exit->setVisible(false); + ui->toggle_user_on_boot->setVisible(false); + ui->toggle_background_pause->setVisible(false); + ui->toggle_hide_mouse->setVisible(false); + + ui->toggle_frame_limit->setTristate(true); + ui->use_multi_core->setTristate(true); +} |