diff options
Diffstat (limited to 'src/yuzu/applets/qt_controller.cpp')
-rw-r--r-- | src/yuzu/applets/qt_controller.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index c783325fb4..d15559518c 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -5,6 +5,7 @@ #include <thread> #include "common/assert.h" +#include "common/settings.h" #include "common/settings_enums.h" #include "common/string_util.h" #include "core/core.h" @@ -227,14 +228,11 @@ int QtControllerSelectorDialog::exec() { } void QtControllerSelectorDialog::ApplyConfiguration() { - const bool pre_docked_mode = - Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked; - Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked() - ? Settings::ConsoleMode::Docked - : Settings::ConsoleMode::Handheld); - OnDockedModeChanged( - pre_docked_mode, - Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system); + const bool pre_docked_mode = Settings::IsDockedMode(); + const bool docked_mode_selected = ui->radioDocked->isChecked(); + Settings::values.use_docked_mode.SetValue( + docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld); + OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); @@ -622,10 +620,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) { ui->radioDocked->setEnabled(!is_handheld); ui->radioUndocked->setEnabled(!is_handheld); - ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() == - Settings::ConsoleMode::Docked); - ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() == - Settings::ConsoleMode::Handheld); + ui->radioDocked->setChecked(Settings::IsDockedMode()); + ui->radioUndocked->setChecked(!Settings::IsDockedMode()); // Also force into undocked mode if the controller type is handheld. if (is_handheld) { |